Lord Sesshoumaru Posted November 5 Report Share Posted November 5 (edited) Come promesso, ecco in regalo solo per voi, il mio plugin su cui lavoro in maniera più o meno saltuaria da un anno e mezzo? Quello che fa, in breve.. Caratteristiche Principali: Musica di battaglia personalizzata per ogni mappa. Riproduzione di musica della mappa durante le battaglie. Cambiamenti di musica basati su variabili. Riproduzione casuale di effetti sonori. Supporto per sottocartelle audio. Salvataggio e ripristino delle musiche di battaglia e vittoria predefinite. Funzioni Principali: Assegna musica di battaglia unica usando note della mappa. Cambia la musica in base alle variabili di gioco. Riproduci effetti sonori casuali con variazione del pitch. Qua c'è la pagina ufficiale: https://dark-ansem.itch.io/darkansem-music-manager Il nome è vecchio, non si può più cambiare... se volete comprare o condividere dopo averlo provato mi fa molto piacere, comunque mantengo la parola e lo regalo a chi lo chiede via PM. Per favore, non condividetelo, le altre community non se lo meritano. Il readme in anteprima Spoiler * @help * DA_AudioManager v1.1.0 * Created by Dark_Ansem * * This plugin provides advanced audio management features for RPG Maker MZ, * including random sound effect playback, custom battle music handling, * and variable-based BGM control. * * Features: * - Custom battle BGM per map * - Play map BGM or BGS during battles * - Variable-based BGM and battle BGM changes * - Random sound effect playback with pitch randomization * - Subfolder support for audio files * - Save and restore default Battle BGM and Victory ME * * === Random Sound Effect === * - Plays a random sound effect from a list, with options to randomize the pitch. * - Uses global default pitch or randomized pitch range * - Randomized pitch can be configured with minimum and maximum values * * === Battle Music Management === * - Custom battle music per map, using map note tags or game variables. * - Option to continue playing the map's BGM or BGS during battles. * * === Audio Parameter Guidelines === * All BGM Map notetags support the following optional parameters: * Format: name, volume?, pitch?, pan? * * Parameters: * - name: Name of the BGM file to play * - volume: (Optional) Volume of the BGM (0-100, default: 90) * - pitch: (Optional) Pitch of the BGM (50-150, default: 100) * - pan: (Optional) Pan of the BGM (-100 to 100, default: 0) * * === Map Notetags === * You can use these notetags in the map's note box to customize the battle music behavior. * * <battleBGM: BGM_Name, volume?, pitch?, pan?>: * Sets the battle BGM for the map to "BGM_Name". This will override the default * battle BGM, and also overrides any map BGM that is supposed to play during battles. * * <playMapBgmInBattle>: * Allows the map BGM to play during battles on this map, if no custom battle BGM * is specified with <battleBGM: BGM_Name>. * * <BGMChangeVariable: variableId, value, BGM_Name, volume?, pitch?, pan?>: * Allows for BGM to be changed depending on a game variable. When game variable x * is equal to y, the BGM will change to "BGM_Name". Multiple note-tags can be used * for the same variable, but with different values and BGMs. Only works when Autoplay * BGM in MZ is UNCHECKED. * * <BattleBGMChangeVariable: ariableId, value, BGM_Name, volume?, pitch?, pan?>: * Allows for battle BGM to be changed depending on a game variable. When game variable * x is equal to y, the battle BGM will change to "BGM_Name". Multiple note-tags can be * used for the same variable, but with different values and BGMs. Only works when Autoplay * BGM in MZ is UNCHECKED. If you use this note-tag, both <battleBGM: BGM_Name> and * <playMapBgmInBattle> will be ignored. * * === BGM Change Commands === * * The command `checkBgmChange` allows you to manually trigger a check of the map's note tags for BGM changes based on variables. * This can be used when you change game variables during an event or mid-battle, and you want the BGM or battle BGM to change * immediately without needing to leave the map or re-enter it. This command will: * * 1. Check for `<BGMChangeVariable: x, y, BGM_Name>` in the map's note tags. If the game variable `x` is equal to `y`, it changes the BGM to `BGM_Name`. * 2. Check for `<BattleBGMChangeVariable: x, y, BGM_Name>` in the map's note tags. If the game variable `x` is equal to `y`, it changes the battle BGM to `BGM_Name`. * * This function is triggered when a map is entered or can be called manually during an event to ensure the correct BGM is played after variable changes. * * === Warning === * If you use both <battleBGM: BGM_Name> and <playMapBgmInBattle> in the same map, * <battleBGM: BGM_Name> will take precedence and <playMapBgmInBattle> will be ignored. * It's not recommended to use both in the same map. * If you use <BattleBGMChangeVariable> in the map, it takes precedence over both * <battleBGM: BGM_Name> and <playMapBgmInBattle>. */ Edited November 5 by Lord Sesshoumaru Quote Link to comment Share on other sites More sharing options...
Testament Posted November 5 Report Share Posted November 5 Non mi serve, ma comunque un doveroso grazie per il regalo! Quote Link to comment Share on other sites More sharing options...
Lord Sesshoumaru Posted November 7 Author Report Share Posted November 7 La community storica se lo merita. Quote Link to comment Share on other sites More sharing options...
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