Andre4e Posted August 29, 2009 Share Posted August 29, 2009 (edited) Mi rivolgo a quelli + esperti..io utlizzo rpg maker online con netplayQui però c'è uno script, lo script delle missione #==============================================================================# ** Scene_Quest#------------------------------------------------------------------------------# MOSTRA TUTTE LE MISSIONI IN CORSO# NON CAMBIARE LA POSIZIONE DI QUESTO SCRIPT!# DEVE SEMPRE RIMANERE PRIMA DEGLI HUD#============================================================================== class Scene_Quest def main Network::Main.set_pl_online_status("Offline") @window_header = Window_Questlog_Header.new @window_titles = Window_Questlog_Titles.new description = "" picture = "" if $game_system.questlog.count > 0 description = $game_system.questlog.quests[0].description picture = $game_system.questlog.quests[0].picture end @window_description = Window_Questlog_Description.new( description, picture) @index = @window_titles.index @spriteset = Sprite.new @spriteset.bitmap = RPG::Cache.title(User_Edit::Sfondo) Graphics.transition loop do Graphics.update Input.update update if $scene != self break end end Graphics.freeze @window_header.dispose @window_titles.dispose @window_description.dispose @spriteset.dispose end #-------------------------------------------------------------------------- def update @window_titles.update if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) $scene = Scene_Map.new return end if @index != @window_titles.index @index = @window_titles.index @window_description.description = $game_system.questlog.quests[ @window_titles.index].description @window_description.picture = $game_system.questlog.quests[ @window_titles.index].picture @window_description.refresh end end end #============= class Quest attr_reader :title attr_reader :description attr_reader :icon attr_reader :picture attr_accessor :enabled def initialize(title, description="Nessuna descrizione disponibile", icon="040-Item09", picture="NoImage") @title = title @description = description @icon = icon @picture = picture @enabled = true end end #============ class Questlog attr_reader :quests def initialize @quests = [] end #----------- def add(quest, description="Nessuna descrizione disponibile", icon="040-Item09", picture="NoImage") return add(Quest.new(quest, description, icon, picture)) unless quest.is_a?(Quest) i = index(quest.title) return @quests = quest if i != nil #@quests.push(quest) # Quest wird unten eingefügt @quests.unshift(quest) # Quest wird oben eingefügt end #----------- def remove(title) @quests.delete_if{ |quest| quest.title == title} end #----------- def enable(title) set_enabled(title, true) end #----------- def disable(title) set_enabled(title, false) end #----------- def set_enabled(title, enabled) @quests.each do |quest| quest.enabled = enabled if quest.title == title end end #----------- def count return @quests.length end #------------ def index(title) for i in 0..@quests.length - 1 return i if @quests.title == title end return nil end #------------ def Questlog.add(title, description="Nessuna descrizione disponibile", icon="040-Item09", picture="NoImage") $game_system.questlog.add(title, description, icon, picture) end #------------ def Questlog.remove(title) $game_system.questlog.remove(title) end #------------ def Questlog.enable(title) $game_system.questlog.enable(title) end #------------ def Questlog.disable(title) $game_system.questlog.disable(title) end #------------ def Questlog.set_enabled(title) $game_system.questlog.set_enabled(title) end end #============= class Window_Questlog_Description < Window_Base attr_accessor :description attr_accessor :picture def initialize(description, picture) super(275, 92, 300, 360) self.contents = Bitmap.new(width-32, height-32) self.contents.font.name = $defaultfonttype self.contents.font.size = $defaultfontsize @description = description @picture = picture refresh end #----------- def refresh self.contents.clear if (@picture != nil) && (not @picture == "") bitmap = RPG::Cache.picture(@picture) rect = bitmap.rect self.contents.blt(width/2-rect.width/2-16, 0, bitmap, rect, 255) self.contents.draw_formatted_text( 4, rect.height, 270, 328-rect.height, @description) else self.contents.draw_formatted_text(4, 0, 270, 328, @description) end end end #============= class Window_Questlog_Titles < Window_Selectable def initialize super(65, 92, 210, 360) @item_max = $game_system.questlog.count self.contents = Bitmap.new(width-32, @item_max > 0 ? @item_max*32 : 32) self.contents.font.name = $defaultfonttype self.contents.font.size = $defaultfontsize self.index = 0 @column_max = 1 refresh end #------------- def refresh self.contents.clear for i in 0...$game_system.questlog.count quest = $game_system.questlog.quests y = i*32 self.contents.font.color = quest.enabled ? normal_color : disabled_color if (quest.icon != nil) && (not quest.icon == "") bitmap = RPG::Cache.icon(quest.icon) opacity = quest.enabled ? 255 : 128 self.contents.blt(4, y+4, bitmap, Rect.new(0, 0, 24, 24), opacity) self.contents.draw_formatted_text(29, y, 150, 32, quest.title) else self.contents.draw_formatted_text(4, y, 150, 32, quest.title) end end end end #=========== class Window_Questlog_Header < Window_Base def initialize super(65, 28, 510, 64) self.contents = Bitmap.new(width-32, height-32) self.contents.font.name = $defaultfonttype self.contents.font.size = 26 refresh end #------------ def refresh self.contents.clear self.contents.draw_text(self.contents.rect, "Quest in corso da #{$game_party.actors[0].name}", 1) end end #=========== class Scene_Map def call_questlog $game_temp.questlog_calling = false $game_player.straighten $scene = Scene_Quest.new end end #=========== class Game_System attr_reader :questlog alias init initialize def initialize init @questlog = Questlog.new end end #=========== class Game_Temp attr_accessor :questlog_calling alias init initialize def initialize init @questlog_calling = false end end #============== class Bitmap def draw_shadow_text(x, y, width, height, str, align=0) color = font.color.dup font.color = Color.new(192, 192, 192, 156) draw_text(x+2, y+2, width, height, str, align) font.color = color draw_text(x, y, width, height, str, align) end #---------------- def draw_formatted_text(x, y, width, height, str, align=0) str = str.dup color = font.color.dup bold = font.bold italic = font.italic size = font.size name = font.name.dup #:::::::::: shadow = false underlined = false str.gsub!(/<br>/) {"\n"} str.gsub!(/\\\\/) {"\00"} str.gsub!(/<b>/) {"\01"} str.gsub!(/<\/b>/) {"\02"} str.gsub!(/<i>/) {"\03"} str.gsub!(/<\/i>/) {"\04"} str.gsub!(/<color=(#?[0-9a-z]+)>/) {"\05[#{$1}]"} str.gsub!(/<\/color>/) {"\06"} str.gsub!(/<shadow>/) {"\16"} str.gsub!(/<\/shadow>/) {"\17"} str.gsub!(/<small>/) {"\20"} str.gsub!(/<\/small>/) {"\21"} str.gsub!(/<big>/) {"\23"} str.gsub!(/<\/big>/) {"\21"} str.gsub!(/<size=([0-9]+)>/) {"\24[#{$1}]"} str.gsub!(/<\/size>/) {"\21"} str.gsub!(/<font=([A-Za-z0-9\s]+)>/) {"\25[#{$1}]"} str.gsub!(/<\/font>/) {"\26"} str.gsub!(/<u>/) {"\27"} str.gsub!(/<\/u>/) {"\30"} ix = 0 iy = 0 while ((c = str.slice!(/./m)) != nil) if c == "\00" # \\ c = "\\" end if c == "\01" # <b> font.bold = true end if c == "\02" #</b> font.bold = false end if c == "\03" # <i> font.italic = true end if c == "\04" # </i> font.italic = false end if c == "\05" # <color=xxx> str.sub!(/\[(#?[0-9a-z]+)\]/, "") if $1[0] == 35 col = Color.decode($1) elsif $1.to_i != 0 col = Window_Base.text_color($1.to_i) else col = Color.get($1) end font.color = col end if c == "\06" # </color> font.color = color end if c == "\16" # <shadow> shadow = true end if c == "\17" # </shadow> shadow = false end if c == "\20" # <small> font.size -= 5 font.size = 1 if font.size < 1 end if c == "\21" # </small> </big> </size> font.size = size end if c == "\23" # <big> font.size += 5 end if c == "\24" # <size=xx> str.sub!(/\[([0-9]+)\]/, "") font.size = $1.to_i font.size = 1 if font.size < 1 end if c == "\25" # <font=xxx> str.sub!(/\[([A-Za-z0-9\s]+)\]/, "") font.name = $1 if Font.exist?($1) end if c == "\26" # </font> font.name = name end if c == "\27" # <u> underlined = true end if c == "\30" # </u> underlined = false end if c == "\n" iy += 18 ix = 0 end #::::::::: if shadow draw_shadow_text(x+ix+4, y+iy, 40, 32, c) else draw_text(x+ix+4, y+iy, 40, 32, c) end w = text_size©.width if underlined fill_rect(x+ix+4, y+iy+text_size("T").height+3, w, 2, font.color) end ix += w end #:::::::::: font.color = color font.bold = bold font.italic = italic font.size = size font.name = name end end #============== class Color def Color.get(string) return Color.white if string == "white" return Color.black if string == "black" return Color.red if string == "red" return Color.green if string == "green" return Color.blue if string == "blue" return Color.yellow if string == "yellow" return Color.cyan if string == "cyan" return Color.magenta if string == "magenta" return Color.light_gray if string == "light_gray" return Color.gray if string == "gray" return Color.dark_gray if string == "dark_gray" return Color.pink if string == "pink" return Color.orange if string == "orange" return Color.white end #------------ def Color.decode(hex) return Color.decode(hex[1..hex.length]) if hex[0] == 35 hex.downcase! red = hex[0..1].hex green = hex[2..3].hex blue = hex[4..5].hex alpha = hex.length == 8 ? hex[6..7].hex : 255 return Color.new(red, green, blue, alpha) end #------------ def Color.white(alpha=255) return Color.new(255, 255, 255, alpha) end #----------- def Color.black(alpha=255) return Color.new(0, 0, 0, alpha) end #---------- def Color.red(alpha=255) return Color.new(255, 0, 0, alpha) end #---------- def Color.green(alpha=255) return Color.new(0, 255, 0, alpha) end #--------- def Color.blue(alpha=255) return Color.new(0, 0, 255, alpha) end #---------- def Color.yellow(alpha=255) return Color.new(255, 255, 0, alpha) end #---------- def Color.cyan(alpha=255) return Color.new(0, 255, 255, alpha) end #---------- def Color.magenta(alpha=255) return Color.new(255, 255, 0, alpha) end #---------- def Color.light_gray(alpha=255) return Color.new(192, 192, 192, alpha) end #----------- def Color.gray(alpha=255) return Color.new(128, 128, 128, alpha) end #----------- def Color.dark_gray(alpha=255) return Color.new(64, 64, 64, alpha) end #----------- def Color.pink(alpha=255) return Color.new(255, 175, 175, alpha) end #----------- def Color.orange(alpha=255) return Color.new(255, 200, 0, alpha) end end #===================== class Window_Base < Window def Window_Base.text_color(n) case n when 0 return Color.new(255, 255, 255, 255) when 1 return Color.new(128, 128, 255, 255) when 2 return Color.new(255, 128, 128, 255) when 3 return Color.new(128, 255, 128, 255) when 4 return Color.new(128, 255, 255, 255) when 5 return Color.new(255, 128, 255, 255) when 6 return Color.new(255, 255, 128, 255) when 7 return Color.new(192, 192, 192, 255) else return Color.white end end end Mi rivolgo ai più esperti perchè non penso che lo possiate provare Quindi mi serve qualcuno che capisca subito il problema Allora mi da errore alla riga 173 --> @item_max = $game_system.questlog.counte mi dice che 'count' non è definito def initialize super(65, 92, 210, 360) @item_max = $game_system.questlog.count self.contents = Bitmap.new(width-32, @item_max > 0 ? @item_max*32 : 32) self.contents.font.name = $defaultfonttype self.contents.font.size = $defaultfontsize self.index = 0 @column_max = 1 refresh end Se però andiamo alla riga 109 lo definisce all'interno della class questlog def count return @quests.length end questo count praticamente gli serve per sapere il numero delle missioni, forse è sbagliato il .length ma se da errore xk dice che 'count' non è definito sarà xk è richiamato male con@item_max = $game_system.questlog.count Se riuscite a capire il problema ditemelo!Grx! Edited August 29, 2009 by Andre4e http://files.nireblog.com/blogs4/narutozorro9kolas/files/firma-naruto-y-yondaime.gif Link to comment Share on other sites More sharing options...
0 giver Posted August 29, 2009 Share Posted August 29, 2009 Penso che derivi dal caricamento di dati dai salvataggi. Prova inserendo questo snippet come ultimo script aggiuntivo, sopra Main . . .class Scene_Load < Scene_Filealias giver_nplayqlogfix_scnload_decision on_decision def on_decision(filename) giver_nplayqlogfix_scnload_decision(filename) if $game_system.questlog == nil $game_system.questlog = Questlog.new end endend SCRIPT RGSS (RPG Maker XP) VINTAGE LIBRARY [2018+]http://www.rpg2s.net/forum/index.php/topic/21892-vintagevisualsrewrite-enhanced-revised-victory-screen-v-35-da-autori-vari-a-giver/ http://www.rpg2s.net/forum/index.php/topic/21868-eventing-utility-simple-last-battle-events-fix-v-30-by-giver/ http://www.rpg2s.net/forum/index.php/topic/21853-vintagerewrite-constance-menu-per-4-personaggi-da-team-constance-a-giver/ http://www.rpg2s.net/forum/index.php/topic/22126-vintagedoveroso-necroedit-dummy-title-22u-update-per-crearlo-ad-eventi-su-mappa-by-giver/ http://www.rpg2s.net/forum/index.php/topic/22127-vintagevisuals-tale-chapters-save-system-20-by-giver/ Breaking (in ogni senso) News: "Treno deraglia per via del seno di Sakurai Aoi . . ." - Info nello spoiler !! http://afantasymachine.altervista.org/_altervista_ht/NOOOOOOOOOilMIOtreninooooo_500.gifNon riesco a smettere di essere affascinato da immagini come questa . . .http://anime.vl-vostok.ru/art/photos2011/17/78049800/wall_VladAnime_WWA_1885-1680x1050.jpgAlcuni wallpapers che faccio ruotare sul mio vecchio PC . . .http://afantasymachine.altervista.org/_altervista_ht/gits_window.jpghttp://afantasymachine.altervista.org/_altervista_ht/madoka_group01.jpghttp://afantasymachine.altervista.org/_altervista_ht/arisu_picipici_01.jpghttp://afantasymachine.altervista.org/_altervista_ht/phantom_wp01_einzwei.jpg La parte più spassosa della mia vita è quando gli altri cercano di spiegarmi i miei pensieri . . . BBCode TestingTypeface & Size Link to comment Share on other sites More sharing options...
0 Andre4e Posted August 29, 2009 Author Share Posted August 29, 2009 Dice sempre che undefined method 'count' for Nil:Nilclass e se salvo e poi vado a caricare mi da errore allo script che mi hai dtt tu e dice undefined method 'questlog for #<Game_System:0x7a0c0b0> Vabbè mi sa che torno all rpg maker tradizionale, xk quello online ha troppi problemi!Questo è solo 1 poi ce ne sono altre 10000 http://files.nireblog.com/blogs4/narutozorro9kolas/files/firma-naruto-y-yondaime.gif Link to comment Share on other sites More sharing options...
0 giver Posted August 29, 2009 Share Posted August 29, 2009 L'errore che ti dà vuol dire che quando cerchi di creare Scene_Quest, non è stata ancora eseguita $game_system = Game_System.new.Io pensavo che non fosse inizializzato solo @questlog, mentre, leggendo il messaggio di errore completo, si tratta dell'intero $game_system . . . Per quello nello snippet, invece si tratta di una disattenzione mia, visto che questlog è un attr_reader, quindi non si può cambiare il suo valore dall'esterno di Game_System. SCRIPT RGSS (RPG Maker XP) VINTAGE LIBRARY [2018+]http://www.rpg2s.net/forum/index.php/topic/21892-vintagevisualsrewrite-enhanced-revised-victory-screen-v-35-da-autori-vari-a-giver/ http://www.rpg2s.net/forum/index.php/topic/21868-eventing-utility-simple-last-battle-events-fix-v-30-by-giver/ http://www.rpg2s.net/forum/index.php/topic/21853-vintagerewrite-constance-menu-per-4-personaggi-da-team-constance-a-giver/ http://www.rpg2s.net/forum/index.php/topic/22126-vintagedoveroso-necroedit-dummy-title-22u-update-per-crearlo-ad-eventi-su-mappa-by-giver/ http://www.rpg2s.net/forum/index.php/topic/22127-vintagevisuals-tale-chapters-save-system-20-by-giver/ Breaking (in ogni senso) News: "Treno deraglia per via del seno di Sakurai Aoi . . ." - Info nello spoiler !! http://afantasymachine.altervista.org/_altervista_ht/NOOOOOOOOOilMIOtreninooooo_500.gifNon riesco a smettere di essere affascinato da immagini come questa . . .http://anime.vl-vostok.ru/art/photos2011/17/78049800/wall_VladAnime_WWA_1885-1680x1050.jpgAlcuni wallpapers che faccio ruotare sul mio vecchio PC . . .http://afantasymachine.altervista.org/_altervista_ht/gits_window.jpghttp://afantasymachine.altervista.org/_altervista_ht/madoka_group01.jpghttp://afantasymachine.altervista.org/_altervista_ht/arisu_picipici_01.jpghttp://afantasymachine.altervista.org/_altervista_ht/phantom_wp01_einzwei.jpg La parte più spassosa della mia vita è quando gli altri cercano di spiegarmi i miei pensieri . . . BBCode TestingTypeface & Size Link to comment Share on other sites More sharing options...
0 Andre4e Posted August 29, 2009 Author Share Posted August 29, 2009 Grx mille lo stesso! http://files.nireblog.com/blogs4/narutozorro9kolas/files/firma-naruto-y-yondaime.gif Link to comment Share on other sites More sharing options...
Question
Andre4e
Mi rivolgo a quelli + esperti..io utlizzo rpg maker online con netplay
Qui però c'è uno script, lo script delle missione
#==============================================================================
# ** Scene_Quest
#------------------------------------------------------------------------------
# MOSTRA TUTTE LE MISSIONI IN CORSO
# NON CAMBIARE LA POSIZIONE DI QUESTO SCRIPT!
# DEVE SEMPRE RIMANERE PRIMA DEGLI HUD
#==============================================================================
class Scene_Quest
def main
Network::Main.set_pl_online_status("Offline")
@window_header = Window_Questlog_Header.new
@window_titles = Window_Questlog_Titles.new
description = ""
picture = ""
if $game_system.questlog.count > 0
description = $game_system.questlog.quests[0].description
picture = $game_system.questlog.quests[0].picture
end
@window_description = Window_Questlog_Description.new(
description, picture)
@index = @window_titles.index
@spriteset = Sprite.new
@spriteset.bitmap = RPG::Cache.title(User_Edit::Sfondo)
Graphics.transition
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
@window_header.dispose
@window_titles.dispose
@window_description.dispose
@spriteset.dispose
end
#--------------------------------------------------------------------------
def update
@window_titles.update
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Map.new
return
end
if @index != @window_titles.index
@index = @window_titles.index
@window_description.description = $game_system.questlog.quests[
@window_titles.index].description
@window_description.picture = $game_system.questlog.quests[
@window_titles.index].picture
@window_description.refresh
end
end
end
#=============
class Quest
attr_reader :title
attr_reader :description
attr_reader :icon
attr_reader :picture
attr_accessor :enabled
def initialize(title, description="Nessuna descrizione disponibile", icon="040-Item09", picture="NoImage")
@title = title
@description = description
@icon = icon
@picture = picture
@enabled = true
end
end
#============
class Questlog
attr_reader :quests
def initialize
@quests = []
end
#-----------
def add(quest, description="Nessuna descrizione disponibile", icon="040-Item09", picture="NoImage")
return add(Quest.new(quest, description, icon, picture)) unless
quest.is_a?(Quest)
i = index(quest.title)
return @quests = quest if i != nil
#@quests.push(quest) # Quest wird unten eingefügt
@quests.unshift(quest) # Quest wird oben eingefügt
end
#-----------
def remove(title)
@quests.delete_if{ |quest| quest.title == title}
end
#-----------
def enable(title)
set_enabled(title, true)
end
#-----------
def disable(title)
set_enabled(title, false)
end
#-----------
def set_enabled(title, enabled)
@quests.each do |quest|
quest.enabled = enabled if quest.title == title
end
end
#-----------
def count
return @quests.length
end
#------------
def index(title)
for i in 0..@quests.length - 1
return i if @quests.title == title
end
return nil
end
#------------
def Questlog.add(title, description="Nessuna descrizione disponibile", icon="040-Item09", picture="NoImage")
$game_system.questlog.add(title, description, icon, picture)
end
#------------
def Questlog.remove(title)
$game_system.questlog.remove(title)
end
#------------
def Questlog.enable(title)
$game_system.questlog.enable(title)
end
#------------
def Questlog.disable(title)
$game_system.questlog.disable(title)
end
#------------
def Questlog.set_enabled(title)
$game_system.questlog.set_enabled(title)
end
end
#=============
class Window_Questlog_Description < Window_Base
attr_accessor :description
attr_accessor :picture
def initialize(description, picture)
super(275, 92, 300, 360)
self.contents = Bitmap.new(width-32, height-32)
self.contents.font.name = $defaultfonttype
self.contents.font.size = $defaultfontsize
@description = description
@picture = picture
refresh
end
#-----------
def refresh
self.contents.clear
if (@picture != nil) && (not @picture == "")
bitmap = RPG::Cache.picture(@picture)
rect = bitmap.rect
self.contents.blt(width/2-rect.width/2-16, 0, bitmap, rect, 255)
self.contents.draw_formatted_text(
4, rect.height, 270, 328-rect.height, @description)
else
self.contents.draw_formatted_text(4, 0, 270, 328, @description)
end
end
end
#=============
class Window_Questlog_Titles < Window_Selectable
def initialize
super(65, 92, 210, 360)
@item_max = $game_system.questlog.count
self.contents = Bitmap.new(width-32, @item_max > 0 ? @item_max*32 : 32)
self.contents.font.name = $defaultfonttype
self.contents.font.size = $defaultfontsize
self.index = 0
@column_max = 1
refresh
end
#-------------
def refresh
self.contents.clear
for i in 0...$game_system.questlog.count
quest = $game_system.questlog.quests
y = i*32
self.contents.font.color = quest.enabled ? normal_color : disabled_color
if (quest.icon != nil) && (not quest.icon == "")
bitmap = RPG::Cache.icon(quest.icon)
opacity = quest.enabled ? 255 : 128
self.contents.blt(4, y+4, bitmap, Rect.new(0, 0, 24, 24), opacity)
self.contents.draw_formatted_text(29, y, 150, 32, quest.title)
else
self.contents.draw_formatted_text(4, y, 150, 32, quest.title)
end
end
end
end
#===========
class Window_Questlog_Header < Window_Base
def initialize
super(65, 28, 510, 64)
self.contents = Bitmap.new(width-32, height-32)
self.contents.font.name = $defaultfonttype
self.contents.font.size = 26
refresh
end
#------------
def refresh
self.contents.clear
self.contents.draw_text(self.contents.rect, "Quest in corso da #{$game_party.actors[0].name}", 1)
end
end
#===========
class Scene_Map
def call_questlog
$game_temp.questlog_calling = false
$game_player.straighten
$scene = Scene_Quest.new
end
end
#===========
class Game_System
attr_reader :questlog
alias init initialize
def initialize
init
@questlog = Questlog.new
end
end
#===========
class Game_Temp
attr_accessor :questlog_calling
alias init initialize
def initialize
init
@questlog_calling = false
end
end
#==============
class Bitmap
def draw_shadow_text(x, y, width, height, str, align=0)
color = font.color.dup
font.color = Color.new(192, 192, 192, 156)
draw_text(x+2, y+2, width, height, str, align)
font.color = color
draw_text(x, y, width, height, str, align)
end
#----------------
def draw_formatted_text(x, y, width, height, str, align=0)
str = str.dup
color = font.color.dup
bold = font.bold
italic = font.italic
size = font.size
name = font.name.dup
#::::::::::
shadow = false
underlined = false
str.gsub!(/<br>/) {"\n"}
str.gsub!(/\\\\/) {"\00"}
str.gsub!(/<b>/) {"\01"}
str.gsub!(/<\/b>/) {"\02"}
str.gsub!(/<i>/) {"\03"}
str.gsub!(/<\/i>/) {"\04"}
str.gsub!(/<color=(#?[0-9a-z]+)>/) {"\05[#{$1}]"}
str.gsub!(/<\/color>/) {"\06"}
str.gsub!(/<shadow>/) {"\16"}
str.gsub!(/<\/shadow>/) {"\17"}
str.gsub!(/<small>/) {"\20"}
str.gsub!(/<\/small>/) {"\21"}
str.gsub!(/<big>/) {"\23"}
str.gsub!(/<\/big>/) {"\21"}
str.gsub!(/<size=([0-9]+)>/) {"\24[#{$1}]"}
str.gsub!(/<\/size>/) {"\21"}
str.gsub!(/<font=([A-Za-z0-9\s]+)>/) {"\25[#{$1}]"}
str.gsub!(/<\/font>/) {"\26"}
str.gsub!(/<u>/) {"\27"}
str.gsub!(/<\/u>/) {"\30"}
ix = 0
iy = 0
while ((c = str.slice!(/./m)) != nil)
if c == "\00" # \\
c = "\\"
end
if c == "\01" # <b>
font.bold = true
end
if c == "\02" #</b>
font.bold = false
end
if c == "\03" # <i>
font.italic = true
end
if c == "\04" # </i>
font.italic = false
end
if c == "\05" # <color=xxx>
str.sub!(/\[(#?[0-9a-z]+)\]/, "")
if $1[0] == 35
col = Color.decode($1)
elsif $1.to_i != 0
col = Window_Base.text_color($1.to_i)
else
col = Color.get($1)
end
font.color = col
end
if c == "\06" # </color>
font.color = color
end
if c == "\16" # <shadow>
shadow = true
end
if c == "\17" # </shadow>
shadow = false
end
if c == "\20" # <small>
font.size -= 5
font.size = 1 if font.size < 1
end
if c == "\21" # </small> </big> </size>
font.size = size
end
if c == "\23" # <big>
font.size += 5
end
if c == "\24" # <size=xx>
str.sub!(/\[([0-9]+)\]/, "")
font.size = $1.to_i
font.size = 1 if font.size < 1
end
if c == "\25" # <font=xxx>
str.sub!(/\[([A-Za-z0-9\s]+)\]/, "")
font.name = $1 if Font.exist?($1)
end
if c == "\26" # </font>
font.name = name
end
if c == "\27" # <u>
underlined = true
end
if c == "\30" # </u>
underlined = false
end
if c == "\n"
iy += 18
ix = 0
end
#:::::::::
if shadow
draw_shadow_text(x+ix+4, y+iy, 40, 32, c)
else
draw_text(x+ix+4, y+iy, 40, 32, c)
end
w = text_size©.width
if underlined
fill_rect(x+ix+4, y+iy+text_size("T").height+3, w, 2, font.color)
end
ix += w
end
#::::::::::
font.color = color
font.bold = bold
font.italic = italic
font.size = size
font.name = name
end
end
#==============
class Color
def Color.get(string)
return Color.white if string == "white"
return Color.black if string == "black"
return Color.red if string == "red"
return Color.green if string == "green"
return Color.blue if string == "blue"
return Color.yellow if string == "yellow"
return Color.cyan if string == "cyan"
return Color.magenta if string == "magenta"
return Color.light_gray if string == "light_gray"
return Color.gray if string == "gray"
return Color.dark_gray if string == "dark_gray"
return Color.pink if string == "pink"
return Color.orange if string == "orange"
return Color.white
end
#------------
def Color.decode(hex)
return Color.decode(hex[1..hex.length]) if hex[0] == 35
hex.downcase!
red = hex[0..1].hex
green = hex[2..3].hex
blue = hex[4..5].hex
alpha = hex.length == 8 ? hex[6..7].hex : 255
return Color.new(red, green, blue, alpha)
end
#------------
def Color.white(alpha=255)
return Color.new(255, 255, 255, alpha)
end
#-----------
def Color.black(alpha=255)
return Color.new(0, 0, 0, alpha)
end
#----------
def Color.red(alpha=255)
return Color.new(255, 0, 0, alpha)
end
#----------
def Color.green(alpha=255)
return Color.new(0, 255, 0, alpha)
end
#---------
def Color.blue(alpha=255)
return Color.new(0, 0, 255, alpha)
end
#----------
def Color.yellow(alpha=255)
return Color.new(255, 255, 0, alpha)
end
#----------
def Color.cyan(alpha=255)
return Color.new(0, 255, 255, alpha)
end
#----------
def Color.magenta(alpha=255)
return Color.new(255, 255, 0, alpha)
end
#----------
def Color.light_gray(alpha=255)
return Color.new(192, 192, 192, alpha)
end
#-----------
def Color.gray(alpha=255)
return Color.new(128, 128, 128, alpha)
end
#-----------
def Color.dark_gray(alpha=255)
return Color.new(64, 64, 64, alpha)
end
#-----------
def Color.pink(alpha=255)
return Color.new(255, 175, 175, alpha)
end
#-----------
def Color.orange(alpha=255)
return Color.new(255, 200, 0, alpha)
end
end
#=====================
class Window_Base < Window
def Window_Base.text_color(n)
case n
when 0
return Color.new(255, 255, 255, 255)
when 1
return Color.new(128, 128, 255, 255)
when 2
return Color.new(255, 128, 128, 255)
when 3
return Color.new(128, 255, 128, 255)
when 4
return Color.new(128, 255, 255, 255)
when 5
return Color.new(255, 128, 255, 255)
when 6
return Color.new(255, 255, 128, 255)
when 7
return Color.new(192, 192, 192, 255)
else
return Color.white
end
end
end
Mi rivolgo ai più esperti perchè non penso che lo possiate provare
Quindi mi serve qualcuno che capisca subito il problema
Allora mi da errore alla riga 173 --> @item_max = $game_system.questlog.count
e mi dice che 'count' non è definito
Se però andiamo alla riga 109 lo definisce all'interno della class questlog
questo count praticamente gli serve per sapere il numero delle missioni, forse è sbagliato il .length
ma se da errore xk dice che 'count' non è definito sarà xk è richiamato male con
@item_max = $game_system.questlog.count
Se riuscite a capire il problema ditemelo!
Grx!
Edited by Andre4ehttp://files.nireblog.com/blogs4/narutozorro9kolas/files/firma-naruto-y-yondaime.gif
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