Timisci Posted December 1, 2006 Share Posted December 1, 2006 Questo script permette di POTER UNIRE VARI OGGETTI PER OTTENERNE UN TERZO. Si possono unire oggetti, armi e armature e ottenere allo stesso modo un oggetto, un arma o una armatura.[Lo posto visualizzando il codice in modo che rimanga nel forum e non vada perso come link]. Cominciamo aggiungendo questo codice al fondo di Game_Temp : #================================ # Qui è dove vanno aggiunte le fusioni: #---------------------------------------------------------------- #-scritto by Deke, tradotto by Eikichi #---------------------------------------------------------------- #================================ class Game_Temp attr_reader :recipe_list alias crafting_temp_initialize initialize def initialize crafting_temp_initialize @recipe_list=[] get_recipe_list end def get_recipe_list ingredients = [16,21,44] ingredient_types = [0,0,0] quantities = [1,1,1] result = 1 result_type = 0 @recipe_list.push(Game_Recipe.new(ingredients,ingredient_types,quantities,result,result_type)) ingredients = [17,22] ingredient_types = [0,0] quantities = [1,1] result = 39 result_type = 0 @recipe_list.push(Game_Recipe.new(ingredients,ingredient_types,quantities,result,result_type)) ingredients = [24,29] ingredient_types = [0,0] quantities = [1,1] result = 38 result_type = 0 @recipe_list.push(Game_Recipe.new(ingredients,ingredient_types,quantities,result,result_type)) end # of get_recipe_list method end # of updates to Game_Temp Class Ora andate in Game_Party e aggiungete questo codice, sempre al fondo: #================================ # Programma di fusione #---------------------------------------------------------------- #-Scritto by Deke, tradutto by Eikichi #-Menù di fusione creato by Phsylomortis #---------------------------------------------------------------- #================================ #updates to Game_Party class # class Game_Party attr_accessor :recipes alias crafting_party_initialize initialize def initialize crafting_party_initialize @recipes=[] end #---------------------------------------------------------------------- def know?(recipe, version = 1) unless recipe.is_a?(Game_Recipe) recipe = get_recipe_from_master_list(recipe, version) end return $game_party.recipes.include?(recipe) end #---------------------------------------------------------------------- def learn_recipe(recipe , version = 1) unless recipe.is_a?(Game_Recipe) recipe = get_recipe_from_master_list(recipe, version) end if recipe.is_a?(Game_Recipe) unless know?(recipe) @recipes.push(recipe) end end end #---------------------------------------------------------------------- def forget_recipe(recipe , version = 1) if !recipe.is_a?(Game_Recipe) recipe = get_recipe_from_master_list(recipe, version) end if recipe.is_a?(Game_Recipe) for i in 0...@recipes.size if recipe == @recipes[i] index = i break end end if index != nil @recipes.delete(@recipes[index]) end end end #---------------------------------------------------------------------- def get_recipe_from_master_list(item, version) index = nil for i in 0...$game_temp.recipe_list.size if item[0] == $game_temp.recipe_list[i].result and item[1] ==$game_temp.recipe_list[i].result_type version -= 1 if version == 0 index = i break end end end if index.is_a?(Integer) return ($game_temp.recipe_list[index]) else return false end end end # of Game_Party updates Ora dovrete creare una serie di classi sopra Main:Create una nuova classe e chiamatela Game_Recipe: #================================ # questa classe gestice il cosiddeto "recipe" ovvero l'evento madre dove si fanno le fusioni class Game_Recipe attr_reader :ingredients attr_reader :quantities attr_reader :result attr_reader :result_type attr_reader :ingredient_types #---------------------------------------------------------------------- def initialize( ingredients, ingredient_types, quantities, result, result_type) @ingredients = ingredients @ingredient_types = ingredient_types @quantities = quantities @result = result @result_type = result_type end #---------------------------------------------------------------------- def name case @result_type when 0 name = $data_items[@result].name when 1 name = $data_armors[@result].name when 2 name = $data_weapons[@result].name end return name end #---------------------------------------------------------------------- def have have_all = true for i in 0...@ingredients.size case @ingredient_types[i] when 0 if $game_party.item_number(@ingredients[i]) < @quantities[i] have_all=false end when 1 if $game_party.armor_number(@ingredients[i]) < @quantities[i] have_all=false end when 2 if $game_party.weapon_number(@ingredients[i]) < @quantities[i] have_all=false end end end return have_all end #---------------------------------------------------------------------- def decrement for i in 0...@ingredients.size case @ingredient_types[i] when 0 $game_party.lose_item(@ingredients[i], @quantities[i]) when 1 $game_party.lose_armor(@ingredients[i], @quantities[i]) when 2 $game_party.lose_weapon(@ingredients[i], @quantities[i]) end end end #---------------------------------------------------------------------- def make if have case @result_type when 0 $game_party.gain_item(@result, 1) when 1 $game_party.gain_armor(@result, 1) when 2 $game_party.gain_weapon(@result, 1) end decrement end end #---------------------------------------------------------------------- def == (recipe) if recipe.is_a?(Game_Recipe) equal = true if recipe.ingredients != self.ingredients equal = false end if recipe.ingredient_types != self.ingredient_types equal = false end if recipe.quantities != self.quantities equal = false end if recipe.result != self.result equal=false end if recipe.result_type != self.result_type equal = false end else equal = false end return equal end end Ora create una nuova classe e chiamatela Window_Craft: #=================================== class Window_Craft < Window_Selectable #-------------------------------------------------------------------------- def initialize super(0, 64, 240, 416) @column_max = 1 refresh self.index = 0 end #-------------------------------------------------------------------------- def recipe return @data[self.index] end #-------------------------------------------------------------------------- def refresh if self.contents != nil self.contents.dispose self.contents = nil end @data = [] for i in 0...$game_party.recipes.size @data.push($game_party.recipes[i]) end @item_max = @data.size if @item_max > 0 self.contents = Bitmap.new(width - 32, row_max * 32) self.contents.font.name = $fontface.is_a?(String) ? $fontface : "Arial" self.contents.font.size = $fontsize.is_a?(Integer) ? $fontsize : 22 for i in 0...@item_max draw_item(i) end end end #-------------------------------------------------------------------------- def draw_item(index) recipe = @data[index] self.contents.font.color = recipe.have ? normal_color : disabled_color x = 16 y = index * 32 self.contents.draw_text(x , y, self.width-32, 32, recipe.name, 0) end #-------------------------------------------------------------------------- def update_help current_recipe = recipe if current_recipe.is_a?(Game_Recipe) case current_recipe.result_type when 0 description = $data_items[current_recipe.result].description when 1 description = $data_armors[current_recipe.result].description when 2 description = $data_weapons[current_recipe.result].description end else description = "" end @help_window.set_text(description) @help_window.update end end # of Window_Craft Continua nel post seguente...... Progetto in corso: "Hero Walking: Toward Another Life" Video Old Intro su Youtube Visite: 11.896! http://img212.imageshack.us/img212/1060/logheryb0.jpg *Posizioni raggiunte nei contest* http://www.rpg2s.net/awards/bestuser1.jpghttp://www.rpg2s.net/awards/beststaff1.jpg http://www.rpg2s.net/awards/bestmaker3.jpghttp://www.rpg2s.net/awards/bestcritical1.jpghttp://www.rpg2s.net/awards/mostcharismatic2.jpg http://www.rpg2s.net/awards/mosthelpful1.jpghttp://www.rpg2s.net/awards/mostpolite1.jpghttp://www.rpg2s.net/awards/mostpresent1.jpg http://img204.imageshack.us/img204/8039/sccontest3octpl3.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img118.imageshack.us/img118/181/sccontest1octdt9.gif http://img230.imageshack.us/img230/1273/sccontest1batio5.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img143.imageshack.us/img143/3755/destroyae4.png http://img141.imageshack.us/img141/3081/comics3od3.gif http://img118.imageshack.us/img118/181/sccontest1octdt9.gif SE VUOI AVERE RENS PER RISORSE, TUTORIAL, DEMO, ECC... 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Timisci Posted December 1, 2006 Author Share Posted December 1, 2006 Create ancora una classe sempre sopra Main e chiamatela Window_CraftResult: #======================================= class Window_CraftResult < Window_Base #-------------------------------------------------------------------------- def initialize super(240, 64, 400, 184) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font.name = $fontface.is_a?(String) ? $fontface : "Arial" self.contents.font.size = 20 @result = nil @type = nil end #-------------------------------------------------------------------------- def refresh self.contents.clear case @type when 0 item = $data_items[@result] if item.recover_hp_rate > item.recover_hp hp_string = "Incremento HP% :" hp_stat = item.recover_hp_rate else hp_string = "Recupero HP:" hp_stat = item.recover_hp end if item.recover_sp_rate > item.recover_sp sp_string = "Incremento MP% :" sp_stat = item.recover_sp_rate else sp_string = "Recupero MP:" sp_stat = item.recover_sp end @strings = [hp_string, sp_string, "Dif. Fis:" , "Dif. Mag:", "Precisione:", "Variazione:"] @stats = [hp_stat, sp_stat, item. pdef_f, item.mdef_f, item.hit, item.variance, $game_party.item_number(@result)] @bitmap = RPG::Cache.icon(item.icon_name) when 1 item = $data_armors[@result] @strings = ["Dif. Fis.:", "Dif. Mag.:", "Evasione +:", "Forza +:", "Destrezza +:", "Agilità +:", "Intell. +:"] @stats = [item.pdef, item.mdef, item.eva, item.str_plus, item.dex_plus, item.agi_plus, item.int_plus, $game_party.armor_number(@result) ] @bitmap = RPG::Cache.icon(item.icon_name) when 2 item = $data_weapons[@result] @strings =["Attack Power:", "Phy. Def:", "Mag. Def:", "Strength plus:", "Dex. plus:", "Agility plus:", "Int. plus:"] @stats = [item.atk, item.pdef, item.mdef, item.str_plus, item.dex_plus, item.agi_plus, item.int_plus, $game_party.weapon_number(@result) ] @bitmap = RPG::Cache.icon(item.icon_name) end for i in 0...@strings.size x = i%2 * 184 y = i /2 *28 +32 self.contents.font.color = normal_color self.contents.draw_text(x,y,100, 28,@strings[i]) self.contents.font.color = system_color self.contents.draw_text(x + 110, y, 45, 28, @stats[i].to_s) end self.contents.blt(0, 0, @bitmap, Rect.new(0, 0, 24, 24), 255) self.contents.font.color= normal_color self.contents.draw_text(40, 0, 300, 28, "Quantità posseduta:") self.contents.font.color = system_color count = @stats[@stats.size - 1].to_s self.contents.draw_text(294, 0, 45, 28, count ) end #---------------------------------------------------------------------- def set_result(result , type) @result = result @type = type refresh end end #of Window_CraftResult Ora create una nuova classe sopra Main e chiamatela Window_CraftIngredients: #======================================= class Window_CraftIngredients < Window_Base #-------------------------------------------------------------------------- def initialize super(240, 248, 400, 232) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font.name = $fontface.is_a?(String) ? $fontface : "Arial" self.contents.font.size = 20 @ingredients = [] @types = [] @quantities = [] @item = nil @count = 0 end #-------------------------------------------------------------------------- def refresh self.contents.clear for i in 0...@ingredients.size case @types[i] when 0 @item = $data_items[@ingredients[i]] @count = $game_party.item_number(@ingredients[i]) when 1 @item = $data_armors[@ingredients[i]] @count = $game_party.armor_number(@ingredients[i]) when 2 @item = $data_weapons[@ingredients[i]] @count = $game_party.weapon_number(@ingredients[i]) end y = i *26 self.contents.blt(0, y, RPG::Cache.icon(@item.icon_name), Rect.new(0, 0, 24, 24), 255) self.contents.font.color = @count >= @quantities[i] ? normal_color : disabled_color self.contents.draw_text(30, y, 280, 28, @item.name) self.contents.draw_text(300, y, 45, 28, @quantities[i].to_s) self.contents.font.color = system_color self.contents.draw_text(245, y, 45, 28, @count.to_s ) end end #-------------------------------------------------------------------------- def set_ingredients(ingredients , types, quantities) @ingredients = ingredients @types = types @quantities = quantities refresh end end # of Window_CraftIngredients Ora l'ultima Classe chiamatela Scene_Craft: #====================================== class Scene_Craft #-------------------------------------------------------------------------- def initialize(craft_index=0, return_scene = "menu") @craft_index=craft_index @return_scene = return_scene end #-------------------------------------------------------------------------- def main @craft_window = Window_Craft.new @craft_window.index=@craft_index @confirm_window = Window_Base.new(120, 188, 400, 64) @confirm_window.contents = Bitmap.new(368, 32) @confirm_window.contents.font.name = $fontface.is_a?(String) ? $fontface : "Arial" @confirm_window.contents.font.size = $fontsize.is_a?(Integer) ? $fontsize : 22 @help_window = Window_Help.new @craft_window.help_window = @help_window @result_window=Window_CraftResult.new @ingredients_window=Window_CraftIngredients.new @yes_no_window = Window_Command.new(100, ["Yes", "No"]) @confirm_window.visible = false @confirm_window.z = 1500 @yes_no_window.visible = false @yes_no_window.active = false @yes_no_window.index = 1 @yes_no_window.x = 270 @yes_no_window.y = 252 @yes_no_window.z = 1500 @label_window = Window_Base.new(450,200,190,52) @label_window.contents=Bitmap.new(@label_window.width - 32,@label_window.height - 32) @label_window.contents.font.size=20 @label_window.contents.font.color = @label_window.normal_color @label_window.contents.font.name = $fontface.is_a?(String) ? $fontface : "Arial" @label_window.contents.draw_text(0, 0, @label_window.contents.width, 20, " Posseduti Necessari") Graphics.transition loop do Graphics.update Input.update update if $scene != self break end end Graphics.freeze @help_window.dispose @craft_window.dispose @result_window.dispose @ingredients_window.dispose @confirm_window.dispose @yes_no_window.dispose @label_window.dispose end #-------------------------------------------------------------------------- def update @craft_window.update @ingredients_window.update if $game_party.recipes.size > 0 @result_window.set_result(@craft_window.recipe.result, @craft_window.recipe.result_type) @ingredients_window.set_ingredients(@craft_window.recipe.ingredients, @craft_window.recipe.ingredient_types, @craft_window.recipe.quantities) end if @craft_window.active update_craft return end if @yes_no_window.active confirm_update return end end #-------------------------------------------------------------------------- def update_craft if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) if @return_scene == "menu" $scene = Scene_Menu.new(0) else $scene = Scene_Map.new end return end if Input.trigger?(Input::C) and $game_party.recipes.size != 0 @recipe = @craft_window.recipe if @recipe.have @yes_no_window.active = true @craft_window.active = false else $game_system.se_play($data_system.buzzer_se) return end end end #-------------------------------------------------------------------------- def confirm_update @craft_index = @craft_window.index @confirm_window.visible = true @confirm_window.z = 1500 @yes_no_window.visible = true @yes_no_window.active = true @yes_no_window.z = 1500 @yes_no_window.update string = "Creare " + @recipe.name + "?" cw = @confirm_window.contents.text_size(string).width center = @confirm_window.contents.width/2 - cw /2 unless @drawn @confirm_window.contents.draw_text(center, 0, cw, 30, string) @drawn = true end if Input.trigger?(Input::C) if @yes_no_window.index == 0 $game_system.se_play($data_system.decision_se) @recipe.make $game_system.se_play($data_system.save_se) $scene=Scene_Craft.new(@craft_index) else $game_system.se_play($data_system.cancel_se) $scene=Scene_Craft.new(@craft_index) end end if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) $scene=Scene_Craft.new(@craft_index) end end end # of Scene_Craft Ora passeremo alla spiegazione dello script:Nell codice aggiunto nella classe Game_Temp, se andate a vedere, nella stringa 126 c'è questo codice:def get_recipe_listovvero da qui in poi la lista delle fusioni, dove potete aggiungerne quante ne volete una sotto l'altra. ESEMPIO DI FUSIONE:ingredients = [16,21,44] ingredient_types = [0,0,0] quantities = [1,1,1] result = 1 result_type = 0@recipe_list.push(Game_Recipe.new(ingredients,ingredient_types,quantities,result,result_type)) Nella prima stringa: 16, 21, 44 sono i numeri, nel database, degli oggetti da fondere. Nella seconda stringa: viene specificato il tipo di ingrediente: 0 = oggetto / 1 = arma / 2 = armatura. Nella terza stringa: viene specificata la quantità di ingredienti che servono per fare la pozione. Nella quarta stringa: dovete scrivere il numero (del database) dell'oggetto da fondere. Nella quinta stringa: dovete scrivere il tipo di oggetto che create (0=oggetto, 1=arma, 2=armatura). La sesta e ultima stringa non va modificata. Ora manca solo il collegamento fra le istruzioni e lo script.Per ogni fusione dovete creare un evento comune (chiamato come volete ma io consiglio di chiamarlo come la pozione che si va a creare) che chiami uno script così:$game_party.learn_recipe([1,0])dove fra parentesi bisogna mettere:il primo numero che è il numero dell'oggetto che si crea e il secondo il tipo di oggetto. Ora tornando nella sezione Oggetti nel Database: basta mettere che l'oggetto attivi l'evento comune, creato prima. Questo è lo script da inserire nell'evento che funge da calderone per fare le fusioni :$scene = Scene_Craft.new -- THE END -- Progetto in corso: "Hero Walking: Toward Another Life" Video Old Intro su Youtube Visite: 11.896! http://img212.imageshack.us/img212/1060/logheryb0.jpg *Posizioni raggiunte nei contest* http://www.rpg2s.net/awards/bestuser1.jpghttp://www.rpg2s.net/awards/beststaff1.jpg http://www.rpg2s.net/awards/bestmaker3.jpghttp://www.rpg2s.net/awards/bestcritical1.jpghttp://www.rpg2s.net/awards/mostcharismatic2.jpg http://www.rpg2s.net/awards/mosthelpful1.jpghttp://www.rpg2s.net/awards/mostpolite1.jpghttp://www.rpg2s.net/awards/mostpresent1.jpg http://img204.imageshack.us/img204/8039/sccontest3octpl3.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img118.imageshack.us/img118/181/sccontest1octdt9.gif http://img230.imageshack.us/img230/1273/sccontest1batio5.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img143.imageshack.us/img143/3755/destroyae4.png http://img141.imageshack.us/img141/3081/comics3od3.gif http://img118.imageshack.us/img118/181/sccontest1octdt9.gif SE VUOI AVERE RENS PER RISORSE, TUTORIAL, DEMO, ECC... 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EsMauro86 Posted December 1, 2006 Share Posted December 1, 2006 grazie mille timisci ora lo provo :D http://img255.imageshack.us/img255/3640/bannerpubbforumhy3.jpg Conosco la metà di voi solo a metà e nutro per meno della metà di voi metà dell'affetto che meritatehttp://img514.imageshack.us/img514/8091/alilarter125x200he9.jpghttp://img210.imageshack.us/img210/8009/hermione125x200ji9.jpghttp://img210.imageshack.us/img210/3761/angelina125x200copiapi1.jpghttp://img514.imageshack.us/img514/6415/jinnyweasley125x200wc9.jpghttp://img514.imageshack.us/img514/6542/alicia125x200kp1.jpg http://img187.imageshack.us/img187/8117/cipollinocommossojr0.gif Link to comment Share on other sites More sharing options...
Gabriel Posted December 2, 2006 Share Posted December 2, 2006 Quello di Dubealex è più semplice.Se te lo invio modifichi il post? Con la mia lama fenderò le tenebre e con il mio scudo proteggerò i deboli Link to comment Share on other sites More sharing options...
Timisci Posted December 2, 2006 Author Share Posted December 2, 2006 Gabriel, postalo in un nuovo topic ^^Magari se a qualcuno non funziona uno, prova l'altro.Sempre meglio avere più possibilità di scelta. Progetto in corso: "Hero Walking: Toward Another Life" Video Old Intro su Youtube Visite: 11.896! http://img212.imageshack.us/img212/1060/logheryb0.jpg *Posizioni raggiunte nei contest* http://www.rpg2s.net/awards/bestuser1.jpghttp://www.rpg2s.net/awards/beststaff1.jpg http://www.rpg2s.net/awards/bestmaker3.jpghttp://www.rpg2s.net/awards/bestcritical1.jpghttp://www.rpg2s.net/awards/mostcharismatic2.jpg http://www.rpg2s.net/awards/mosthelpful1.jpghttp://www.rpg2s.net/awards/mostpolite1.jpghttp://www.rpg2s.net/awards/mostpresent1.jpg http://img204.imageshack.us/img204/8039/sccontest3octpl3.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img118.imageshack.us/img118/181/sccontest1octdt9.gif http://img230.imageshack.us/img230/1273/sccontest1batio5.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img143.imageshack.us/img143/3755/destroyae4.png http://img141.imageshack.us/img141/3081/comics3od3.gif http://img118.imageshack.us/img118/181/sccontest1octdt9.gif SE VUOI AVERE RENS PER RISORSE, TUTORIAL, DEMO, ECC... LEGGI QUI Link to comment Share on other sites More sharing options...
PinnaWarner Posted February 19, 2007 Share Posted February 19, 2007 Non mi va per niente TIMISCI una demo per per me prepara XD Progetti:Cronache del Mondo Emerso RPGVX -in progettazione-Captain Tsubasa RPG 1 (Holly e Benji) RPG2k -ultimato-Captain Tsubasa RPG 2 (Holly e Benji) RPGXP -in lavorazione 10%-One Piece (All'arrembaggio) RPG2k -interrotto-The Leggend Of Dragons RPG2k -demo rilasciata-Arcadia Tactics RPGXP -demo rilasciata- ---> Visita il Mio Sito <--- Contest: http://rpg2s.net/gif/SCContest3Oct.gif - http://www.rpg2s.net/gif/GC_programmazione3.gif - http://www.rpg2s.net/gif/GC_premio2.gif - http://www.rpg2s.net/awards/bestpixel2.jpg Link to comment Share on other sites More sharing options...
Timisci Posted February 19, 2007 Author Share Posted February 19, 2007 Se non ti funziona le cause possono essere 2:- incompatibilità tra script- hai sbagliato a fare le fusioni Appena ti becco su msn ti spiego e mi dici l'errore che ti da. Progetto in corso: "Hero Walking: Toward Another Life" Video Old Intro su Youtube Visite: 11.896! http://img212.imageshack.us/img212/1060/logheryb0.jpg *Posizioni raggiunte nei contest* http://www.rpg2s.net/awards/bestuser1.jpghttp://www.rpg2s.net/awards/beststaff1.jpg http://www.rpg2s.net/awards/bestmaker3.jpghttp://www.rpg2s.net/awards/bestcritical1.jpghttp://www.rpg2s.net/awards/mostcharismatic2.jpg http://www.rpg2s.net/awards/mosthelpful1.jpghttp://www.rpg2s.net/awards/mostpolite1.jpghttp://www.rpg2s.net/awards/mostpresent1.jpg http://img204.imageshack.us/img204/8039/sccontest3octpl3.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img118.imageshack.us/img118/181/sccontest1octdt9.gif http://img230.imageshack.us/img230/1273/sccontest1batio5.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img143.imageshack.us/img143/3755/destroyae4.png http://img141.imageshack.us/img141/3081/comics3od3.gif http://img118.imageshack.us/img118/181/sccontest1octdt9.gif SE VUOI AVERE RENS PER RISORSE, TUTORIAL, DEMO, ECC... LEGGI QUI Link to comment Share on other sites More sharing options...
Goofy ! Posted March 20, 2009 Share Posted March 20, 2009 A me da errore su quella di Game Party alla riga 387. Ho fatto una fusione e seguito tutti i passi della spiegazione. Link to comment Share on other sites More sharing options...
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