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Questo script permette di POTER UNIRE VARI OGGETTI PER OTTENERNE UN TERZO.

Si possono unire oggetti, armi e armature e ottenere allo stesso modo un oggetto, un arma o una armatura.

[Lo posto visualizzando il codice in modo che rimanga nel forum e non vada perso come link].

 

 

Cominciamo aggiungendo questo codice al fondo di Game_Temp :

 

 

#================================
# Qui è dove vanno aggiunte le fusioni:
#----------------------------------------------------------------
#-scritto by Deke, tradotto by Eikichi
#----------------------------------------------------------------
#================================

class Game_Temp
attr_reader :recipe_list

alias crafting_temp_initialize initialize

def initialize
 crafting_temp_initialize
 @recipe_list=[]
 get_recipe_list
end

def get_recipe_list
 
 ingredients = [16,21,44]
 ingredient_types = [0,0,0]
 quantities = [1,1,1]
 result = 1
 result_type = 0
 @recipe_list.push(Game_Recipe.new(ingredients,ingredient_types,quantities,result,result_type))

 ingredients = [17,22]
 ingredient_types = [0,0]
 quantities = [1,1]
 result = 39
 result_type = 0
 @recipe_list.push(Game_Recipe.new(ingredients,ingredient_types,quantities,result,result_type))
 
 ingredients = [24,29]
 ingredient_types = [0,0]
 quantities = [1,1]
 result = 38
 result_type = 0
 @recipe_list.push(Game_Recipe.new(ingredients,ingredient_types,quantities,result,result_type))
 
end # of get_recipe_list method
end # of updates to Game_Temp Class

 

 

Ora andate in Game_Party e aggiungete questo codice, sempre al fondo:

 

 

#================================
# Programma di fusione
#----------------------------------------------------------------
#-Scritto by Deke, tradutto by Eikichi
#-Menù di fusione creato by Phsylomortis
#----------------------------------------------------------------
#================================

#updates to Game_Party class

# class Game_Party

attr_accessor	  :recipes

alias crafting_party_initialize initialize

def initialize
 crafting_party_initialize
 @recipes=[]
end

#----------------------------------------------------------------------
def know?(recipe, version = 1)
 unless recipe.is_a?(Game_Recipe)
recipe = get_recipe_from_master_list(recipe, version)
 end
 return $game_party.recipes.include?(recipe)
end

#----------------------------------------------------------------------
def learn_recipe(recipe , version = 1)
 unless recipe.is_a?(Game_Recipe)
recipe = get_recipe_from_master_list(recipe, version)
 end
 if recipe.is_a?(Game_Recipe)
unless know?(recipe)
  @recipes.push(recipe)
end
 end
end

#----------------------------------------------------------------------
def forget_recipe(recipe , version = 1)
 if !recipe.is_a?(Game_Recipe)
recipe = get_recipe_from_master_list(recipe, version)
 end
 if recipe.is_a?(Game_Recipe)
for i in 0...@recipes.size
  if recipe == @recipes[i]
	index = i
	break
  end
end
if index != nil
  @recipes.delete(@recipes[index])
end
 end
end

#----------------------------------------------------------------------
def get_recipe_from_master_list(item, version)
 index = nil
 for i in 0...$game_temp.recipe_list.size
if item[0] == $game_temp.recipe_list[i].result and item[1] ==$game_temp.recipe_list[i].result_type
  version -= 1
  if version == 0
	index = i
break
  end
end
 end
 if index.is_a?(Integer)
return ($game_temp.recipe_list[index])
 else
return false
 end
end

end # of Game_Party updates

 

Ora dovrete creare una serie di classi sopra Main:

Create una nuova classe e chiamatela Game_Recipe:

 

#================================
# questa classe gestice il cosiddeto "recipe" ovvero l'evento madre dove si fanno le fusioni
class Game_Recipe

attr_reader :ingredients
attr_reader :quantities
attr_reader :result
attr_reader :result_type
attr_reader :ingredient_types

#----------------------------------------------------------------------
def initialize( ingredients, ingredient_types, quantities, result, result_type)
 @ingredients = ingredients
 @ingredient_types = ingredient_types
 @quantities = quantities
 @result = result
 @result_type = result_type
end

#----------------------------------------------------------------------
def name
 case @result_type
when 0
  name = $data_items[@result].name
when 1
  name = $data_armors[@result].name
when 2
  name = $data_weapons[@result].name
 end
 return name
end

#----------------------------------------------------------------------
def have
 have_all = true
 for i in 0...@ingredients.size
case @ingredient_types[i]
  when 0
	if $game_party.item_number(@ingredients[i]) < @quantities[i]
	  have_all=false
	end
  when 1
	if $game_party.armor_number(@ingredients[i]) < @quantities[i]
	  have_all=false
	end
  when 2
	if $game_party.weapon_number(@ingredients[i]) < @quantities[i]
	  have_all=false
	end
end
 end
 return have_all
end

#----------------------------------------------------------------------
def decrement
 for i in 0...@ingredients.size
case @ingredient_types[i]
when 0
  $game_party.lose_item(@ingredients[i], @quantities[i])
when 1
  $game_party.lose_armor(@ingredients[i], @quantities[i])
when 2
  $game_party.lose_weapon(@ingredients[i], @quantities[i])
end
 end
end

#----------------------------------------------------------------------
def make
 if have
case @result_type
when 0
  $game_party.gain_item(@result, 1)
when 1
  $game_party.gain_armor(@result, 1)
when 2
  $game_party.gain_weapon(@result, 1)
end
decrement
 end
end

#----------------------------------------------------------------------
def == (recipe)
 if recipe.is_a?(Game_Recipe)
equal = true
if recipe.ingredients != self.ingredients
  equal = false
end
if recipe.ingredient_types != self.ingredient_types
  equal = false
end
if recipe.quantities != self.quantities
  equal = false
end
if recipe.result != self.result
  equal=false
end
if recipe.result_type != self.result_type
  equal = false
end
 else
equal = false
 end
 return equal
end

end

 

 

Ora create una nuova classe e chiamatela Window_Craft:

 

#===================================

class Window_Craft < Window_Selectable

#--------------------------------------------------------------------------
def initialize
 super(0, 64, 240, 416)
 @column_max = 1
 refresh
 self.index = 0
end

#--------------------------------------------------------------------------
def recipe
 return @data[self.index]
end

#--------------------------------------------------------------------------
def refresh
 if self.contents != nil
self.contents.dispose
self.contents = nil
 end
 @data = []
 for i in 0...$game_party.recipes.size
  @data.push($game_party.recipes[i])
 end
 @item_max = @data.size
 if @item_max > 0
self.contents = Bitmap.new(width - 32, row_max * 32)
self.contents.font.name = $fontface.is_a?(String) ? $fontface : "Arial"
self.contents.font.size = $fontsize.is_a?(Integer) ? $fontsize : 22
for i in 0...@item_max
  draw_item(i)
end
 end
end

#--------------------------------------------------------------------------
def draw_item(index)
 recipe = @data[index]
 self.contents.font.color = recipe.have ? normal_color : disabled_color
 x = 16
 y = index * 32
 self.contents.draw_text(x , y, self.width-32, 32, recipe.name, 0)
end

#--------------------------------------------------------------------------
def update_help
 current_recipe = recipe
 if current_recipe.is_a?(Game_Recipe)
 case current_recipe.result_type
when 0
  description = $data_items[current_recipe.result].description
when 1
  description = $data_armors[current_recipe.result].description
when 2
  description = $data_weapons[current_recipe.result].description
end
 else
description = ""
 end
 @help_window.set_text(description)
 @help_window.update
end

end # of Window_Craft

 

 

Continua nel post seguente......

Progetto in corso:

"Hero Walking: Toward Another Life"

Video Old Intro su Youtube

Visite: 11.896!

http://img212.imageshack.us/img212/1060/logheryb0.jpg

 

 

*Posizioni raggiunte nei contest*

 

 

http://www.rpg2s.net/awards/bestuser1.jpghttp://www.rpg2s.net/awards/beststaff1.jpg

http://www.rpg2s.net/awards/bestmaker3.jpghttp://www.rpg2s.net/awards/bestcritical1.jpghttp://www.rpg2s.net/awards/mostcharismatic2.jpg

http://www.rpg2s.net/awards/mosthelpful1.jpghttp://www.rpg2s.net/awards/mostpolite1.jpghttp://www.rpg2s.net/awards/mostpresent1.jpg

 

http://img204.imageshack.us/img204/8039/sccontest3octpl3.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img118.imageshack.us/img118/181/sccontest1octdt9.gif http://img230.imageshack.us/img230/1273/sccontest1batio5.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img143.imageshack.us/img143/3755/destroyae4.png

http://img141.imageshack.us/img141/3081/comics3od3.gif http://img118.imageshack.us/img118/181/sccontest1octdt9.gif

 

 

SE VUOI AVERE RENS PER RISORSE, TUTORIAL, DEMO, ECC... LEGGI QUI

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Create ancora una classe sempre sopra Main e chiamatela Window_CraftResult:

 

#=======================================
class Window_CraftResult < Window_Base

#--------------------------------------------------------------------------
def initialize
 super(240, 64, 400, 184)
 self.contents = Bitmap.new(width - 32, height - 32)
 self.contents.font.name = $fontface.is_a?(String) ? $fontface : "Arial"
 self.contents.font.size = 20
 @result = nil
 @type = nil
end

#--------------------------------------------------------------------------
def refresh
 self.contents.clear
 case @type
when 0
  item = $data_items[@result]
  if item.recover_hp_rate > item.recover_hp
	hp_string = "Incremento HP% :"
	hp_stat = item.recover_hp_rate
  else
	hp_string = "Recupero HP:"
	hp_stat = item.recover_hp
  end
  if item.recover_sp_rate > item.recover_sp
	sp_string = "Incremento MP% :"
	sp_stat = item.recover_sp_rate
  else
	sp_string = "Recupero MP:"
	sp_stat = item.recover_sp
  end
  @strings = [hp_string, sp_string, "Dif. Fis:" , "Dif. Mag:", "Precisione:", "Variazione:"]
  @stats = [hp_stat, sp_stat, item. pdef_f, item.mdef_f, item.hit, item.variance,
				$game_party.item_number(@result)]
  @bitmap = RPG::Cache.icon(item.icon_name)
when 1
  item = $data_armors[@result]
  @strings = ["Dif. Fis.:", "Dif. Mag.:", "Evasione +:", "Forza +:", "Destrezza +:",
				"Agilità +:", "Intell. +:"]
  @stats = [item.pdef, item.mdef, item.eva, item.str_plus, item.dex_plus,
			  item.agi_plus, item.int_plus, $game_party.armor_number(@result) ]
  @bitmap = RPG::Cache.icon(item.icon_name)
when 2
  item = $data_weapons[@result]
  @strings =["Attack Power:", "Phy. Def:", "Mag. Def:", "Strength plus:", "Dex. plus:",
			  "Agility plus:", "Int. plus:"]
  @stats = [item.atk, item.pdef, item.mdef, item.str_plus, item.dex_plus,
			  item.agi_plus, item.int_plus, $game_party.weapon_number(@result) ]
  @bitmap = RPG::Cache.icon(item.icon_name)
 end
 for i in 0...@strings.size
x = i%2 * 184
y = i /2 *28 +32
self.contents.font.color = normal_color
self.contents.draw_text(x,y,100, 28,@strings[i])
self.contents.font.color = system_color
self.contents.draw_text(x + 110, y, 45, 28, @stats[i].to_s)
 end
 self.contents.blt(0, 0, @bitmap, Rect.new(0, 0, 24, 24), 255)
 self.contents.font.color= normal_color
 self.contents.draw_text(40, 0, 300, 28, "Quantità posseduta:")
 self.contents.font.color = system_color
 count = @stats[@stats.size - 1].to_s
 self.contents.draw_text(294, 0, 45, 28, count )
end

#----------------------------------------------------------------------
def set_result(result , type)
 @result = result
 @type = type
 refresh
end

end #of Window_CraftResult

 

Ora create una nuova classe sopra Main e chiamatela Window_CraftIngredients:

 

#=======================================
class Window_CraftIngredients < Window_Base

#--------------------------------------------------------------------------
def initialize
 super(240, 248, 400, 232)
 self.contents = Bitmap.new(width - 32, height - 32)
 self.contents.font.name = $fontface.is_a?(String) ? $fontface : "Arial"
 self.contents.font.size = 20
 @ingredients = []
 @types = []
 @quantities = []
 @item = nil
 @count = 0
end

#--------------------------------------------------------------------------
def refresh
 self.contents.clear
 for i in 0...@ingredients.size
case @types[i]
when 0
  @item = $data_items[@ingredients[i]]
  @count = $game_party.item_number(@ingredients[i])
when 1
  @item = $data_armors[@ingredients[i]]
  @count = $game_party.armor_number(@ingredients[i])
when 2
  @item = $data_weapons[@ingredients[i]]
  @count = $game_party.weapon_number(@ingredients[i])
end
y = i *26
self.contents.blt(0, y, RPG::Cache.icon(@item.icon_name), Rect.new(0, 0, 24, 24), 255)
self.contents.font.color = @count >= @quantities[i] ? normal_color : disabled_color
self.contents.draw_text(30, y, 280, 28, @item.name)
self.contents.draw_text(300, y, 45, 28, @quantities[i].to_s)
self.contents.font.color = system_color
self.contents.draw_text(245, y, 45, 28, @count.to_s )	
 end
end
 
#--------------------------------------------------------------------------
def set_ingredients(ingredients , types, quantities)
 @ingredients = ingredients
 @types = types
 @quantities = quantities
 refresh
end

end # of Window_CraftIngredients

 

Ora l'ultima Classe chiamatela Scene_Craft:

 

#======================================
class Scene_Craft

#--------------------------------------------------------------------------
def initialize(craft_index=0, return_scene = "menu")
 @craft_index=craft_index
 @return_scene = return_scene
end

#--------------------------------------------------------------------------
def main
 @craft_window = Window_Craft.new
 @craft_window.index=@craft_index
 @confirm_window = Window_Base.new(120, 188, 400, 64)
 @confirm_window.contents = Bitmap.new(368, 32)
 @confirm_window.contents.font.name = $fontface.is_a?(String) ? $fontface : "Arial"
 @confirm_window.contents.font.size = $fontsize.is_a?(Integer) ? $fontsize : 22
 @help_window = Window_Help.new
 @craft_window.help_window = @help_window
 @result_window=Window_CraftResult.new
 @ingredients_window=Window_CraftIngredients.new
 @yes_no_window = Window_Command.new(100, ["Yes", "No"])
 @confirm_window.visible = false
 @confirm_window.z = 1500
 @yes_no_window.visible = false
 @yes_no_window.active = false
 @yes_no_window.index = 1
 @yes_no_window.x = 270
 @yes_no_window.y = 252
 @yes_no_window.z = 1500
 @label_window = Window_Base.new(450,200,190,52)
 @label_window.contents=Bitmap.new(@label_window.width - 32,@label_window.height - 32)
 @label_window.contents.font.size=20
 @label_window.contents.font.color = @label_window.normal_color
 @label_window.contents.font.name = $fontface.is_a?(String) ? $fontface : "Arial"
 @label_window.contents.draw_text(0, 0, @label_window.contents.width, 20, "  Posseduti	Necessari")
 Graphics.transition
 loop do
Graphics.update
Input.update
update
if $scene != self
  break
end
 end
 Graphics.freeze
 @help_window.dispose
 @craft_window.dispose
 @result_window.dispose
 @ingredients_window.dispose
 @confirm_window.dispose
 @yes_no_window.dispose
 @label_window.dispose
end

#--------------------------------------------------------------------------
def update
 @craft_window.update
 @ingredients_window.update
 if $game_party.recipes.size > 0
@result_window.set_result(@craft_window.recipe.result, @craft_window.recipe.result_type)
@ingredients_window.set_ingredients(@craft_window.recipe.ingredients,
													@craft_window.recipe.ingredient_types,
													@craft_window.recipe.quantities)
 end
 if @craft_window.active
update_craft
return
 end
 if @yes_no_window.active
confirm_update
return
 end
end

#--------------------------------------------------------------------------
def update_craft
 if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
if @return_scene == "menu"
  $scene = Scene_Menu.new(0)
else
  $scene = Scene_Map.new
end
return
 end
 if Input.trigger?(Input::C) and $game_party.recipes.size != 0
@recipe = @craft_window.recipe
if @recipe.have
  @yes_no_window.active = true
  @craft_window.active = false
else
  $game_system.se_play($data_system.buzzer_se)
  return
end
 end
end

#--------------------------------------------------------------------------
def confirm_update
 @craft_index = @craft_window.index
 @confirm_window.visible = true
 @confirm_window.z = 1500
 @yes_no_window.visible = true
 @yes_no_window.active = true
 @yes_no_window.z = 1500
 @yes_no_window.update
 string = "Creare " + @recipe.name + "?"
 cw = @confirm_window.contents.text_size(string).width
 center = @confirm_window.contents.width/2 - cw /2
 unless @drawn
@confirm_window.contents.draw_text(center, 0, cw, 30, string)
@drawn = true
 end
 if Input.trigger?(Input::C)
if @yes_no_window.index == 0
  $game_system.se_play($data_system.decision_se)
  @recipe.make
  $game_system.se_play($data_system.save_se)
  $scene=Scene_Craft.new(@craft_index)
else
  $game_system.se_play($data_system.cancel_se)
  $scene=Scene_Craft.new(@craft_index)
end
 end
 if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene=Scene_Craft.new(@craft_index)
 end
end

end # of Scene_Craft

 

Ora passeremo alla spiegazione dello script:

Nell codice aggiunto nella classe Game_Temp, se andate a vedere, nella stringa 126 c'è questo codice:

def get_recipe_list

ovvero da qui in poi la lista delle fusioni, dove potete aggiungerne quante ne volete una sotto l'altra.

 

ESEMPIO DI FUSIONE:

ingredients = [16,21,44]

ingredient_types = [0,0,0]

quantities = [1,1,1]

result = 1

result_type = 0

@recipe_list.push(Game_Recipe.new(ingredients,ingredient_types,quantities,result

,result_type))

 

Nella prima stringa: 16, 21, 44 sono i numeri, nel database, degli oggetti da fondere.

 

Nella seconda stringa: viene specificato il tipo di ingrediente: 0 = oggetto / 1 = arma / 2 = armatura.

 

Nella terza stringa: viene specificata la quantità di ingredienti che servono per fare la pozione.

 

Nella quarta stringa: dovete scrivere il numero (del database) dell'oggetto da fondere.

 

Nella quinta stringa: dovete scrivere il tipo di oggetto che create (0=oggetto, 1=arma, 2=armatura).

 

La sesta e ultima stringa non va modificata.

 

Ora manca solo il collegamento fra le istruzioni e lo script.

Per ogni fusione dovete creare un evento comune (chiamato come volete ma io consiglio di chiamarlo come la pozione che si va a creare) che chiami uno script così:

$game_party.learn_recipe([1,0])

dove fra parentesi bisogna mettere:

il primo numero che è il numero dell'oggetto che si crea e il secondo il tipo di oggetto.

 

Ora tornando nella sezione Oggetti nel Database:

basta mettere che l'oggetto attivi l'evento comune, creato prima.

 

Questo è lo script da inserire nell'evento che funge da calderone per fare le fusioni :

$scene = Scene_Craft.new

 

-- THE END --

Progetto in corso:

"Hero Walking: Toward Another Life"

Video Old Intro su Youtube

Visite: 11.896!

http://img212.imageshack.us/img212/1060/logheryb0.jpg

 

 

*Posizioni raggiunte nei contest*

 

 

http://www.rpg2s.net/awards/bestuser1.jpghttp://www.rpg2s.net/awards/beststaff1.jpg

http://www.rpg2s.net/awards/bestmaker3.jpghttp://www.rpg2s.net/awards/bestcritical1.jpghttp://www.rpg2s.net/awards/mostcharismatic2.jpg

http://www.rpg2s.net/awards/mosthelpful1.jpghttp://www.rpg2s.net/awards/mostpolite1.jpghttp://www.rpg2s.net/awards/mostpresent1.jpg

 

http://img204.imageshack.us/img204/8039/sccontest3octpl3.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img118.imageshack.us/img118/181/sccontest1octdt9.gif http://img230.imageshack.us/img230/1273/sccontest1batio5.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img143.imageshack.us/img143/3755/destroyae4.png

http://img141.imageshack.us/img141/3081/comics3od3.gif http://img118.imageshack.us/img118/181/sccontest1octdt9.gif

 

 

SE VUOI AVERE RENS PER RISORSE, TUTORIAL, DEMO, ECC... LEGGI QUI

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grazie mille timisci ora lo provo :D

http://img255.imageshack.us/img255/3640/bannerpubbforumhy3.jpg

 

Conosco la metà di voi solo a metà e nutro per meno della metà di voi metà dell'affetto che meritate

http://img514.imageshack.us/img514/8091/alilarter125x200he9.jpghttp://img210.imageshack.us/img210/8009/hermione125x200ji9.jpghttp://img210.imageshack.us/img210/3761/angelina125x200copiapi1.jpghttp://img514.imageshack.us/img514/6415/jinnyweasley125x200wc9.jpghttp://img514.imageshack.us/img514/6542/alicia125x200kp1.jpg

 

http://img187.imageshack.us/img187/8117/cipollinocommossojr0.gif

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Gabriel, postalo in un nuovo topic ^^

Magari se a qualcuno non funziona uno, prova l'altro.

Sempre meglio avere più possibilità di scelta.

Progetto in corso:

"Hero Walking: Toward Another Life"

Video Old Intro su Youtube

Visite: 11.896!

http://img212.imageshack.us/img212/1060/logheryb0.jpg

 

 

*Posizioni raggiunte nei contest*

 

 

http://www.rpg2s.net/awards/bestuser1.jpghttp://www.rpg2s.net/awards/beststaff1.jpg

http://www.rpg2s.net/awards/bestmaker3.jpghttp://www.rpg2s.net/awards/bestcritical1.jpghttp://www.rpg2s.net/awards/mostcharismatic2.jpg

http://www.rpg2s.net/awards/mosthelpful1.jpghttp://www.rpg2s.net/awards/mostpolite1.jpghttp://www.rpg2s.net/awards/mostpresent1.jpg

 

http://img204.imageshack.us/img204/8039/sccontest3octpl3.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img118.imageshack.us/img118/181/sccontest1octdt9.gif http://img230.imageshack.us/img230/1273/sccontest1batio5.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img143.imageshack.us/img143/3755/destroyae4.png

http://img141.imageshack.us/img141/3081/comics3od3.gif http://img118.imageshack.us/img118/181/sccontest1octdt9.gif

 

 

SE VUOI AVERE RENS PER RISORSE, TUTORIAL, DEMO, ECC... LEGGI QUI

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  • 2 months later...
Non mi va per niente TIMISCI una demo per per me prepara XD

Progetti:

Cronache del Mondo Emerso RPGVX -in progettazione-

Captain Tsubasa RPG 1 (Holly e Benji) RPG2k -ultimato-

Captain Tsubasa RPG 2 (Holly e Benji) RPGXP -in lavorazione 10%-

One Piece (All'arrembaggio) RPG2k -interrotto-

The Leggend Of Dragons RPG2k -demo rilasciata-

Arcadia Tactics RPGXP -demo rilasciata-

 

---> Visita il Mio Sito <---

 

Contest: http://rpg2s.net/gif/SCContest3Oct.gif - http://www.rpg2s.net/gif/GC_programmazione3.gif - http://www.rpg2s.net/gif/GC_premio2.gif - http://www.rpg2s.net/awards/bestpixel2.jpg

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Se non ti funziona le cause possono essere 2:

- incompatibilità tra script

- hai sbagliato a fare le fusioni

 

Appena ti becco su msn ti spiego e mi dici l'errore che ti da.

Progetto in corso:

"Hero Walking: Toward Another Life"

Video Old Intro su Youtube

Visite: 11.896!

http://img212.imageshack.us/img212/1060/logheryb0.jpg

 

 

*Posizioni raggiunte nei contest*

 

 

http://www.rpg2s.net/awards/bestuser1.jpghttp://www.rpg2s.net/awards/beststaff1.jpg

http://www.rpg2s.net/awards/bestmaker3.jpghttp://www.rpg2s.net/awards/bestcritical1.jpghttp://www.rpg2s.net/awards/mostcharismatic2.jpg

http://www.rpg2s.net/awards/mosthelpful1.jpghttp://www.rpg2s.net/awards/mostpolite1.jpghttp://www.rpg2s.net/awards/mostpresent1.jpg

 

http://img204.imageshack.us/img204/8039/sccontest3octpl3.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img118.imageshack.us/img118/181/sccontest1octdt9.gif http://img230.imageshack.us/img230/1273/sccontest1batio5.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img103.imageshack.us/img103/1496/sccontest2octou1.gif http://img143.imageshack.us/img143/3755/destroyae4.png

http://img141.imageshack.us/img141/3081/comics3od3.gif http://img118.imageshack.us/img118/181/sccontest1octdt9.gif

 

 

SE VUOI AVERE RENS PER RISORSE, TUTORIAL, DEMO, ECC... LEGGI QUI

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  • 2 years later...

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