Mi spiego...sto facendo la GUI (graphic user interface) per il mio battle system, stavo considerando se fosse meglio visualizzare tante sprite oppure una sprite gigante con tante bmp sopra...
If you think C++ is not overly complicated, just what is a protected abstract virtual base pure virtual private destructor and when was the last time you needed one? (Tom Cargill)
Se dovete fare una cosa semplice, tipo
if (a==b) c='pippo';else c='pluto';
Usate le funzionalita' del linguaggio piu' complicato che esiste:
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Fire-Dragon-DoL
If you think C++ is not overly complicated, just what is a protected abstract virtual base pure virtual private destructor and when was the last time you needed one? (Tom Cargill)
Se dovete fare una cosa semplice, tipo
Usate le funzionalita' del linguaggio piu' complicato che esiste:Link to comment
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