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Aiuto Script Generator


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Allora, ho appena creato un codice rgss con lo script creator, si tratta di un layout per un menù, adesso mi chiedo come far si che il layout diventi lo sfondo per il menù, poi a posizionare e ridimensionare scritte e battler ci penso io , ma se qualcuno mi spiega come fare diventare questo script parte integrante nel menù mi fà un piacere...

Posto lo script nello spoiler qui sotto!!!

 

 

#===================================================

# - CLASS Your_Scene Begins

#===================================================

class Your_Scene

 

#---------------------------------------------------------------------------------

def initialize

end

#---------------------------------------------------------------------------------

 

def main

@window1 = Window1.new

@window1.x =205

@window1.y =81

@window1.height = 298

@window1.width = 100

#@window1.z = 200

 

@window2 = Window2.new

@window2.x =304

@window2.y =81

@window2.height = 100

@window2.width = 336

#@window2.z = 200

 

@window3 = Window3.new

@window3.x =304

@window3.y =181

@window3.height = 100

@window3.width = 336

#@window3.z = 200

 

@window4 = Window4.new

@window4.x =304

@window4.y =280

@window4.height = 100

@window4.width = 336

#@window4.z = 200

 

@window5 = Window5.new

@window5.x =304

@window5.y =379

@window5.height = 100

@window5.width = 336

#@window5.z = 200

 

Graphics.transition

loop do

Graphics.update

Input.update

#update

if $scene != self

break

end

end

 

Graphics.freeze

@window1.dispose

@window2.dispose

@window3.dispose

@window4.dispose

@window5.dispose

 

end

#---------------------------------------------------------------------------------

 

#---------------------------------------------------------------------------------

def update

end

#---------------------------------------------------------------------------------

 

end

#===================================================

# - CLASS Your_Scene Ends

#===================================================

 

 

 

#===================================================

# - CLASS Window1 Begins

#===================================================

 

class Window1 < Window_Base

 

#---------------------------------------------------------------------------------

def initialize

super(0, 0, 100,298)

self.contents = Bitmap.new(width - 32, height - 32)

self.contents.font.name = "Tahoma"

self.contents.font.size = 22

self.contents.font.color = text_color(0)

self.contents.draw_text(0, 0, 33, 33, "1")

end

#---------------------------------------------------------------------------------

 

end

#===================================================

# - CLASS Window1 Ends

#===================================================

 

 

#===================================================

# - CLASS Window2 Begins

#===================================================

 

class Window2 < Window_Base

 

#---------------------------------------------------------------------------------

def initialize

super(0, 0, 336,100)

self.contents = Bitmap.new(width - 32, height - 32)

self.contents.font.name = "Tahoma"

self.contents.font.size = 22

self.contents.font.color = text_color(0)

self.contents.draw_text(0, 0, 33, 33, "2")

end

#---------------------------------------------------------------------------------

 

end

#===================================================

# - CLASS Window2 Ends

#===================================================

 

 

#===================================================

# - CLASS Window3 Begins

#===================================================

 

class Window3 < Window_Base

 

#---------------------------------------------------------------------------------

def initialize

super(0, 0, 336,100)

self.contents = Bitmap.new(width - 32, height - 32)

self.contents.font.name = "Tahoma"

self.contents.font.size = 22

self.contents.font.color = text_color(0)

self.contents.draw_text(0, 0, 33, 33, "3")

end

#---------------------------------------------------------------------------------

 

end

#===================================================

# - CLASS Window3 Ends

#===================================================

 

 

#===================================================

# - CLASS Window4 Begins

#===================================================

 

class Window4 < Window_Base

 

#---------------------------------------------------------------------------------

def initialize

super(0, 0, 336,100)

self.contents = Bitmap.new(width - 32, height - 32)

self.contents.font.name = "Tahoma"

self.contents.font.size = 22

self.contents.font.color = text_color(0)

self.contents.draw_text(0, 0, 33, 33, "4")

end

#---------------------------------------------------------------------------------

 

end

#===================================================

# - CLASS Window4 Ends

#===================================================

 

 

#===================================================

# - CLASS Window5 Begins

#===================================================

 

class Window5 < Window_Base

 

#---------------------------------------------------------------------------------

def initialize

super(0, 0, 336,100)

self.contents = Bitmap.new(width - 32, height - 32)

self.contents.font.name = "Tahoma"

self.contents.font.size = 22

self.contents.font.color = text_color(0)

self.contents.draw_text(0, 0, 33, 33, "5")

end

#---------------------------------------------------------------------------------

 

end

#===================================================

# - CLASS Window5 Ends

#===================================================

 

 

 

http://img174.imageshack.us/img174/9332/bartqv3.gif

http://img16.imageshack.us/img16/6994/sidls7.gif

 

 

 

Tutorial sulla creazione di title per Rpgmaker XP

Tutorial per la creazione di chara stile RTP per RpgMaker XP

 

Partecipante al Rpg2s.net Game Contest 2008/2009

http://www.rpg2s.net/contest/GameContest0809/gc0809-bannerino.jpg

Gioco in Sviluppo: Arcalea

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giuro che non ho pagato mastersion per fargli dire quel che ha detto! :D

 

allora alla fine, mi sono sdebitato per bene.

se qualcosa non dovesse quadrarti, chiedi pure.

:sisi: tu non lo sai ma ti stimo :rovatfl:

http://img256.imageshack.us/img256/7639/ihateyou.gif

Un uomo senza religione è come un pesce senza bicicletta.

http://img18.imageshack.us/img18/3668/decasoft1.png

http://rpg2s.net/gif/SCContest1Oct.gifhttp://rpg2s.net/gif/SCContest2Oct.gifhttp://rpg2s.net/gif/SCContest2Oct.gif

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