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Ripristino MP dopo battaglia.


PrinceEndymion88
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Mi sembra di ricordare che tu usi il CCOA ma dovrebbe funzionare lo stesso

class Scene_Battle
 alias tslmppostbttlrcvr_scnbttl_start_phase5 start_phase5
 def start_phase5
tslmppostbttlrcvr_scnbttl_start_phase5
for i in 0...$game_party.actors.size
	$game_party.actors[i].sp = $game_party.actors[i].maxsp
end
 end
end

:sisi:

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