Blob Posted November 8, 2008 Share Posted November 8, 2008 DescrizioneUno script per cambiare formazione al party. Per il momento funziona con solo quattro pg. Se sapete come fare per più pg per favore avvertite. Grazie. :rolleyes: Mi sono scordato: Non potete salvare dal menù.... AutoreTio, ma modificato da me. Script:Create una classe sopra Main e metteteci questo script: class Scene_Menu # -------------------------------- def initialize(menu_index = 0) @menu_index = menu_index @changer = 0 @where = 0 @checker = 0 end # -------------------------------- def main s1 = $data_system.words.item s2 = $data_system.words.skill s3 = $data_system.words.equip s4 = "Status" s5 = "Ordina" s6 = "Fine" @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6]) @command_window.index = @menu_index if $game_party.actors.size == 0 @command_window.disable_item(0) @command_window.disable_item(1) @command_window.disable_item(2) @command_window.disable_item(3) end if $game_party.actors.size == 1 @command_window.disable_item(4) end @playtime_window = Window_PlayTime.new @playtime_window.x = 0 @playtime_window.y = 224 @gold_window = Window_Gold.new @gold_window.x = 0 @gold_window.y = 416 @steps_window = Window_Steps.new @steps_window.x = 0 @steps_window.y = 320 @status_window = Window_MenuStatus.new @status_window.x = 160 @status_window.y = 0 Graphics.transition loop do Graphics.update Input.update update if $scene != self break end end Graphics.freeze @command_window.dispose @playtime_window.dispose @steps_window.dispose @gold_window.dispose @status_window.dispose end # -------------------------------- def update @command_window.update @playtime_window.update @gold_window.update @steps_window.update @status_window.update if @command_window.active update_command return end if @status_window.active update_status return end end # -------------------------------- def update_command if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) $scene = Scene_Map.new return end if Input.trigger?(Input::C) if $game_party.actors.size == 0 and @command_window.index < 4 $game_system.se_play($data_system.buzzer_se) return end if $game_party.actors.size == 1 and @command_window.index ==6 $game_system.se_play($data_system.buzzer_se) return end case @command_window.index when 0 $game_system.se_play($data_system.decision_se) $scene = Scene_Item.new when 1 $game_system.se_play($data_system.decision_se) @command_window.active = false @status_window.active = true @status_window.index = 0 when 2 $game_system.se_play($data_system.decision_se) @command_window.active = false @status_window.active = true @status_window.index = 0 when 3 $game_system.se_play($data_system.decision_se) @command_window.active = false @status_window.active = true @status_window.index = 0 when 4 $game_system.se_play($data_system.decision_se) @checker = 0 @command_window.active = false @status_window.active = true @status_window.index = 0 when 5 $game_system.se_play($data_system.decision_se) $scene = Scene_End.new end return end end # -------------------------------- def update_status if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) @command_window.active = true @status_window.active = false @status_window.index = -1 return end if Input.trigger?(Input::C) case @command_window.index when 1 if $game_party.actors[@status_window.index].restriction >= 2 $game_system.se_play($data_system.buzzer_se) return end $game_system.se_play($data_system.decision_se) $scene = Scene_Skill.new(@status_window.index) when 2 $game_system.se_play($data_system.decision_se) $scene = Scene_Equip.new(@status_window.index) when 3 $game_system.se_play($data_system.decision_se) $scene = Scene_Status.new(@status_window.index) when 4 $game_system.se_play($data_system.decision_se) if @checker == 0 @changer = $game_party.actors[@status_window.index] @where = @status_window.index @checker = 1 else $game_party.actors[@where] = $game_party.actors[@status_window.index] $game_party.actors[@status_window.index] = @changer @checker = 0 @status_window.refresh end end return end end end Viva viva l'olio d'oliva!.......Non è molto come firma, ma non sapevo che scrivere... http://team.ffonline.it/imgpersonaggio/tidus_it.jpg E tu in che personaggio ti identifichi?http://img520.imageshack.us/img520/8725/nicorobinbq1.gifhttp://img114.imageshack.us/img114/944/eevtestumbreontype3oq.pnghttp://img518.imageshack.us/img518/4426/raikou11cz.png Link to comment Share on other sites More sharing options...
Narutofan95 Posted November 8, 2008 Share Posted November 8, 2008 Bravo! Non male per iniziare l'attività sul forum xDIn ogni caso è semplice, ma molto utile! Complimenti anche a Tio, ovviamente! http://i46.tinypic.com/295vf6e.png merutochan Bandcamp | Twitter | Tumblr Link to comment Share on other sites More sharing options...
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