amivaleo Posted January 31, 2009 Author Share Posted January 31, 2009 (edited) IMPORTANTE: A causa delle modifiche apportate al Game_System non potete caricare un salvataggio preesistente se questo è stato salvato quando non avevate inserito questo script. In altre parole, dopo aver inserito questo script, le informazioni che vengono salvate nel file di salvataggio sono superiori a quelle salvate di default. Se caricate un file che non contiene queste informazioni (quindi, risalente a quando NON avevate questo script), il programma resituirà un errore ecco perchè quell'errore con il file di salvataggio. per la questione dell'audio... boh. ora funziona tutto. e stavolta ne sono sicuro al 1000 per 100!se ancora non ti funziona, chiedo di cancellare il topic .-. EDIT:ah, comunque ho aggiornato il primo post. dà una controllatina adesso. Edited January 31, 2009 by Ziel van Brand Link to comment Share on other sites More sharing options...
regan Posted September 5, 2009 Share Posted September 5, 2009 NOn funge..mi da errore per il fontsize alla linea 113! Link to comment Share on other sites More sharing options...
MasterSion Posted September 5, 2009 Share Posted September 5, 2009 inserisci il main di dad che trovi in questo forum e si risolve qualsiasi problema. http://img256.imageshack.us/img256/7639/ihateyou.gifUn uomo senza religione è come un pesce senza bicicletta.http://img18.imageshack.us/img18/3668/decasoft1.pnghttp://rpg2s.net/gif/SCContest1Oct.gifhttp://rpg2s.net/gif/SCContest2Oct.gifhttp://rpg2s.net/gif/SCContest2Oct.gif Link to comment Share on other sites More sharing options...
regan Posted September 6, 2009 Share Posted September 6, 2009 Mi sa che ho trovato un bug. Pur settando diversi valori invece che 100 quando si va nel menù ( settandoli dallo script) sono come sempre, uno a 100 e l' altro a 80.Inoltre, cosa molto più fastidiosa, un solo comando cambia bgm bgs e un altro ancora. Ma molte volte il bgs deve essee sottotono rispetto al bgm, cosa che in questo modo non è più possibile. Link to comment Share on other sites More sharing options...
athreus Posted October 21, 2010 Share Posted October 21, 2010 Scusate il necropost, ma qualcuno potrebbe darmi una mano perchè non mi funziona l'opzione del BGM. Quelle per i SE e le windowskins funzionano, ma quella no. E' un po strano, no? Grazie in anticipo! Lascio lo script nel caso ci fosse qualche errore... #==============================================================================# ■ Window_Base#============================================================================== class Window_Base #-------------------------------------------------------------------------- def draw_meter(now, max, x, y, width, height, start_color, end_color=start_color ) self.contents.fill_rect(x, y, width, height, Color.new(0,0,0,255)) now = now > max ? max : now percentage = max != 0 ? (width) * now / max.to_f : 0 if start_color == end_color self.contents.fill_rect(x, y, percentage, height, start_color) else for i in 0..percentage-1 r = start_color.red + (end_color.red - start_color.red) / percentage * i g = start_color.green + (end_color.green - start_color.green) / percentage * i b = start_color.blue + (end_color.blue - start_color.blue) / percentage * i a = start_color.alpha + (end_color.alpha - start_color.alpha) / percentage * i self.contents.fill_rect(x+i, y, 1, height, Color.new(r, g, b, a)) end end end #--------------------------------------------------------------------------end #==============================================================================# ■ Window_Option#============================================================================== class Window_Option < Window_Base #-------------------------------------------------------------------------- def initialize super(6*32, 128, 13*32+16, 2*24+32) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font.name = $fontface self.contents.font.size = $fontsize refresh end #-------------------------------------------------------------------------- def refresh self.contents.clear self.contents.fill_rect(20, 0+10, 200, 6, Color.new(0, 0, 0, 255)) self.contents.fill_rect(20, 24+10, 200, 6, Color.new(0, 0, 0, 255)) draw_meter($game_system.se_volume, 100, 21, 1+10, 198, 4, Color.new(255, 255, 255, 255)) draw_meter($game_system.me_volume, 100, 21, 25+10, 198, 4, Color.new(255, 255, 255, 255)) self.contents.font.color = normal_color self.contents.draw_text(0, 0, width-32, 24, "0") self.contents.draw_text(224, 0, 32, 24, "100") self.contents.draw_text(0, 0, width-32-2, 24, $game_system.se_volume.to_s + "/ 100", 2) self.contents.draw_text(0, 24, width-32, 24, "0") self.contents.draw_text(224, 24, 32, 24, "100") self.contents.draw_text(0, 24, width-32-2, 24, $game_system.me_volume.to_s + "/ 100", 2) end #--------------------------------------------------------------------------end #==============================================================================# ■ Window_OptionCommand#============================================================================== class Window_OptionCommand < Window_Selectable #-------------------------------------------------------------------------- def initialize super(16, 160, 5*32, 4*24+32) @commands = ["Suoni", "Musica", "Finestre", "Predefinito"] @description = ["Modifica il volume dei suoni", "Modifica il volume della musica", "Cambia la grafica corrente delle finestre", "Applica le impostazioni predefinite"] @item_max = 4 @column_max = 1 self.contents = Bitmap.new(width - 32, height-32) self.contents.font.name = $fontface self.contents.font.size = $fontsize for i in 0..(@item_max-1) draw_item(i, normal_color) end self.z = 200 self.index = 0 end #-------------------------------------------------------------------------- def draw_item(index, color) self.contents.font.color = color rect = Rect.new(0, 24*index, width-32, 24) self.contents.fill_rect(rect, Color.new(0, 0, 0, 0)) self.contents.draw_text(rect, @commands[index], 1) end #-------------------------------------------------------------------------- def update_help @help_window.set_text(@description[index], 1) end #-------------------------------------------------------------------------- def update_cursor_rect self.cursor_rect.set(0, 24*index, width-32, 24) end #--------------------------------------------------------------------------end #==============================================================================# ■ Window_Windowskin#============================================================================== class Window_Windowskin < Window_Selectable #-------------------------------------------------------------------------- def initialize super(6*32, 128+3*24+8, 13*32+16, 32+64) self.contents = Bitmap.new(width - 32, height - 32) self.index = -1 self.active = false @column_max = @item_max = 3#ZVB# Inserisci il numero di windowskin presenti nell'omonima cartella refresh end #-------------------------------------------------------------------------- def refresh self.contents.clear for i in 0..@item_max-1 x = i % @column_max * (width-32)/@column_max y = i / @column_max * 64 bitmap = RPG::Cache.windowskin("Windowskin#{i + 1}") self.contents.blt(x, y, bitmap, Rect.new(64, 0, 128, 64), 255) end end #-------------------------------------------------------------------------- def update_cursor_rect x = index % @column_max * (width-32)/@column_max y = index / @column_max * 64 if @index < 0 self.cursor_rect.empty else self.cursor_rect.set(x, y, 128, 64) end end #--------------------------------------------------------------------------end #==============================================================================# ■ Scene_Option#============================================================================== class Scene_Option #-------------------------------------------------------------------------- def initialize(index=0) @index = index end #-------------------------------------------------------------------------- def main @command_window = Window_OptionCommand.new @help_window = Window_Help.new @command_window.help_window = @help_window @option_window = Window_Option.new @windowskin_window = Window_Windowskin.new @se_regulation = false @me_regulation = false Graphics.transition loop do Graphics.update Input.update update if $scene != self break end end Graphics.freeze @help_window.dispose @command_window.dispose @option_window.dispose @windowskin_window.dispose end #-------------------------------------------------------------------------- def update @help_window.update @command_window.update @option_window.update @windowskin_window.update if @command_window.active @command_window.help_window = @help_window update_command return end if @windowskin_window.active @help_window.set_text("Seleziona la grafica delle finestre") update_windowskin return end if @se_regulation == true update_se_regulation end if @me_regulation == true update_me_regulation end end #-------------------------------------------------------------------------- def update_command if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) $scene = Scene_Menu.new(4) return end if Input.trigger?(Input::C) case @command_window.index when 0 $game_system.se_play($data_system.decision_se) @command_window.active = false @se_regulation = true when 1 $game_system.se_play($data_system.decision_se) @command_window.active = false @me_regulation = true when 2 $game_system.se_play($data_system.decision_se) @command_window.active = false @windowskin_window.index = 0 @windowskin_window.active = true when 3 $game_system.se_play($data_system.decision_se) $game_system.se_volume = 100#ZVB#cambia il valore 100 per settare il volume di default per i SE $game_system.me_volume = 80#ZVB#cambia il valore 80 per settare il volume di default per i ME,BGM,BGS $game_system.windowskin_name = $data_system.windowskin_name = "windowskin2"#ZVB#la windowskin1 è la windowskin di default @option_window.refresh end return end end #-------------------------------------------------------------------------- def update_se_regulation if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) @se_regulation = false @command_window.active = true return end if Input.trigger?(Input::C) $game_system.se_play($data_system.decision_se) @se_regulation = false @command_window.active = true return end if Input.repeat?(Input::RIGHT) and $game_system.se_volume < 100 $game_system.se_play($data_system.cursor_se) $game_system.se_volume += 1 @option_window.refresh end if Input.repeat?(Input::LEFT) and $game_system.se_volume > 0 $game_system.se_play($data_system.cursor_se) $game_system.se_volume -= 1 @option_window.refresh end end #-------------------------------------------------------------------------- def update_me_regulation if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) @me_regulation = true @command_window.active = true return end if Input.trigger?(Input::C) $game_system.se_play($data_system.decision_se) @me_regulation = true @command_window.active = true return end if Input.repeat?(Input::RIGHT) and $game_system.me_volume < 100 $game_system.me_volume += 1 @option_window.refresh end if Input.repeat?(Input::LEFT) and $game_system.me_volume > 0 $game_system.me_volume -= 1 @option_window.refresh end end #-------------------------------------------------------------------------- def update_windowskin if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) @windowskin_window.active = false @command_window.active = true @windowskin_window.index = -1 return end if Input.trigger?(Input::C) $game_system.se_play($data_system.decision_se) $data_system.windowskin_name = $game_system.windowskin_name = "Windowskin#{@windowskin_window.index + 1}" return end end #--------------------------------------------------------------------------end Link to comment Share on other sites More sharing options...
Riccio90 Posted June 1, 2011 Share Posted June 1, 2011 Se io volessi mettere OPZIONI nel menù sotto la voce "Salva" per esempio ? Link to comment Share on other sites More sharing options...
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