Lusianl Posted June 4, 2008 Share Posted June 4, 2008 Menù battle ad iconeDescrizioneAl posto di "combatti", "Magia" ecc..Gli puoi inserire le icone.. AutoreMomo Screenhttp://img396.imageshack.us/img396/8847/screen2rj7.jpg Istruzioni per l'uso Creare una nuova classe sopra main e inserire questo script: ################################################### # アイコンコマンドウィンドウ # # 戦闘中に出てくるコマンドウィンドウの代わりに # アイコンを並べたウィンドウを表示するようになります。 # アイコン画像はツクールのアイコンフォルダから検索してるので # 自分で画像を用意する場合はツクールでアイコンにインポートしてください。 # # 2005.8.15 バグ修正 # ・戦闘突入時、左上に一瞬アイコンが表示されるのを修正。 # # 2006.2.17 # ・拡大縮小機能を詳しく設定できるように。 if true # ←デバッグ用 trueで有効、falseで無効 module Momo_IconCommand # アイコンファイル名設定 ATTACK_ICON_NAME = "001-Weapon01" # 攻撃 SKILL_ICON_NAME = "044-Skill01" # スキル GUARD_ICON_NAME = "009-Shield01" # 防御 ITEM_ICON_NAME = "032-Item01" # アイテム # ウィンドウのx座標補正 X_PLUS = -60 # ウィンドウのy座標補正 Y_PLUS = -170 # アイコン選択時の動作 # 0:フラッシュ 1:拡大 SELECT_TYPE = 1 # フラッシュ時の色 FLASH_COLOR = Color.new(255, 255, 255, 128) # フラッシュにかける時間(フレーム) FLASH_DURATION = 10 # フラッシュする間隔(フレーム) FLASH_INTERVAL = 20 ZOOM_MAX = 1.5 # 最大倍率(1.0以上) ZOOM_MIN = 0.5 # 最小倍率(1.0以下) ZOOM_INTERVAL1 = 4 # 等倍→最大倍率にかけるフレーム数 ZOOM_INTERVAL2 = 4 # 最大倍率→当倍にかけるフレーム数 ZOOM_INTERVAL3 = 4 # 等倍→最小倍率にかけるフレーム数 ZOOM_INTERVAL4 = 4 # 最小倍率→当倍にかけるフレーム数 ZOOM_TYPE = true # 拡大→縮小ならtrue、縮小→拡大ならfalse # コマンド文字列を表示するかどうか COM_NAME_DROW = true # 文字列を流すかどうか COM_NAME_MOVE = true # 表示する文字列 ATTACK_NAME = "Attack" # 攻撃 SKILL_NAME = "Skills" # スキル GUARD_NAME = "Defend" # 防御 ITEM_NAME = "Items" # アイテム # 文字列色 COM_NAME_COLOR = Color.new(255, 255, 255, 255) # コマンド文字列の座標補正 COM_NAME_X_PLUS = 60 COM_NAME_Y_PLUS = 60 end class Window_CommandIcon < Window_Selectable attr_accessor :last_index #-------------------------------------------------------------------------- # ● オブジェクト初期化 #-------------------------------------------------------------------------- def initialize(x, y, commands) super(520, 150, 40, 160) # ウィンドウスキンに空文字列を指定してウィンドウを描画しないようにする @item_max = commands.size @commands = commands @row_max = commands.size @index = 0 @last_index = nil @name_sprite = nil @sprite = [] self.opacity = 160 refresh end def dispose super for sprite in @sprite sprite.dispose unless sprite.nil? end @name_sprite.dispose unless @name_sprite.nil? end #-------------------------------------------------------------------------- # ● リフレッシュ #-------------------------------------------------------------------------- def refresh @name_sprite.dispose unless @name_sprite.nil? for sprite in @sprite sprite.dispose unless sprite.nil? end @name_sprite = nil draw_com_name if Momo_IconCommand::COM_NAME_DROW @sprite = [] for i in 0...@item_max draw_item(i) end end #-------------------------------------------------------------------------- # ● 項目の描画 #-------------------------------------------------------------------------- def draw_item(index) @sprite[index] = Sprite_Icon.new(nil, @commands[index]) @sprite[index].z = self.z + 1 end def draw_com_name @name_sprite = Sprite_Comm_Name.new(nil, get_com_name) end # 更新 def update super icon_update com_name_update if Momo_IconCommand::COM_NAME_DROW if move_index? @last_index = self.index end end # アイコンの更新 def icon_update for i in 0...@sprite.size @sprite[i].active = (self.index == i) @sprite[i].x = self.x + 20#+ i * 24 @sprite[i].y = self.y + i * 30 +32 @sprite[i].z = (self.index == i) ? self.z + 2 : self.z + 1 @sprite[i].visible = self.visible @sprite[i].update end end # コマンドネームの更新 def com_name_update if move_index? @name_sprite.name = get_com_name end @name_sprite.x = self.x - 12 + Momo_IconCommand::COM_NAME_X_PLUS @name_sprite.y = self.y - 40 + Momo_IconCommand::COM_NAME_Y_PLUS @name_sprite.z = self.z + 1 @name_sprite.active = self.active @name_sprite.visible = self.visible @name_sprite.update end def get_com_name make_name_set if @name_set.nil? name = @name_set[self.index] name = "" if name.nil? return name end def make_name_set @name_set = [] @name_set[0] = Momo_IconCommand::ATTACK_NAME @name_set[1] = Momo_IconCommand::SKILL_NAME @name_set[2] = Momo_IconCommand::GUARD_NAME @name_set[3] = Momo_IconCommand::ITEM_NAME end def move_index? return self.index != @last_index end def need_reset @name_sprite.need_reset = true if Momo_IconCommand::COM_NAME_DROW end end # アイコン用スプライト class Sprite_Icon < Sprite attr_accessor :active attr_accessor :icon_name #-------------------------------------------------------------------------- # ● オブジェクト初期化 #-------------------------------------------------------------------------- def initialize(viewport, icon_name) super(viewport) @icon_name = icon_name @last_icon = @icon_name @count = 0 @zoom_in = Momo_IconCommand::ZOOM_TYPE self.bitmap = RPG::Cache.icon(@icon_name) self.ox = self.bitmap.width / 2 self.oy = self.bitmap.height / 2 @active = false end #-------------------------------------------------------------------------- # ● 解放 #-------------------------------------------------------------------------- def dispose if self.bitmap != nil self.bitmap.dispose end super end #-------------------------------------------------------------------------- # ● フレーム更新 #-------------------------------------------------------------------------- def update super if @icon_name != @last_icon @last_icon = @icon_name self.bitmap = RPG::Cache.icon(@icon_name) end if @active case Momo_IconCommand::SELECT_TYPE when 0 icon_flash when 1 icon_zoom end else icon_reset end end def icon_flash if @count % Momo_IconCommand::FLASH_INTERVAL == 0 or @count == 1 self.flash(Momo_IconCommand::FLASH_COLOR, Momo_IconCommand::FLASH_DURATION) end @count += 1 end # 拡大縮小 def icon_zoom if @zoom_in interval1 = Momo_IconCommand::ZOOM_INTERVAL1 interval2 = Momo_IconCommand::ZOOM_INTERVAL2 zoom_max = Momo_IconCommand::ZOOM_MAX zoom_in(zoom_max, interval1, interval2) else interval1 = Momo_IconCommand::ZOOM_INTERVAL3 interval2 = Momo_IconCommand::ZOOM_INTERVAL4 zoom_min = Momo_IconCommand::ZOOM_MIN zoom_out(zoom_min, interval1, interval2) end @count += 1 if @count >= interval1 + interval2 @count = 0 @zoom_in ^= true end end # 拡大処理 def zoom_in(zoom_max, interval1, interval2) if interval1 >= @count zoom = 1.0 + (zoom_max - 1.0) * (1.0 * @count / interval1) else zoom = zoom_max - (zoom_max - 1.0) * (1.0 * (@count - interval1) / interval2) end self.zoom_x = zoom self.zoom_y = zoom end # 縮小処理 def zoom_out(zoom_min, interval1, interval2) if interval1 >= @count zoom = 1.0 - (1.0 - zoom_min) * (1.0 * @count / interval1) else zoom = zoom_min + (1.0 - zoom_min) * (1.0 * (@count - interval1) / interval2) end self.zoom_x = zoom self.zoom_y = zoom end def icon_zoom000 case @count when 1..10 zoom = 1.0 + @count / 10.0 when 11..20 zoom = 2.0 - (@count - 10) / 10.0 end self.zoom_x = zoom self.zoom_y = zoom end def icon_reset @count = 0 self.zoom_x = 1.0 self.zoom_y = 1.0 end end # コマンドネーム用スプライト class Sprite_Comm_Name < Sprite attr_accessor :active attr_accessor :name attr_accessor :need_reset #-------------------------------------------------------------------------- # ● オブジェクト初期化 #-------------------------------------------------------------------------- def initialize(viewport, name) super(viewport) @name = name @last_name = nil @count = 0 @x_plus = 0 @opa_plus = 0 @need_reset = false @active = false self.bitmap = Bitmap.new(160, 32) end #-------------------------------------------------------------------------- # ● 解放 #-------------------------------------------------------------------------- def dispose if self.bitmap != nil self.bitmap.dispose end super end #-------------------------------------------------------------------------- # ● フレーム更新 #-------------------------------------------------------------------------- def update super if @active if need_reset? @need_reset = false @last_name = @name text_reset end move_text if Momo_IconCommand::COM_NAME_MOVE end end def move_text @count += 1 @x_plus = [@count * 8, 80].min self.x = self.x - 80 + @x_plus self.opacity = @count * 25 end def text_reset @count = 0 @x_plus = 0 self.bitmap.clear self.bitmap.font.name = "Final Frontier" self.bitmap.font.color = Momo_IconCommand::COM_NAME_COLOR self.bitmap.draw_text(0, 0, 160, 32, @name) end def need_reset? return (@name != @last_name or @need_reset) end end class Scene_Battle #-------------------------------------------------------------------------- # ● プレバトルフェーズ開始 #-------------------------------------------------------------------------- alias scene_battle_icon_command_start_phase1 start_phase1 def start_phase1 com1 = Momo_IconCommand::ATTACK_ICON_NAME com2 = Momo_IconCommand::SKILL_ICON_NAME com3 = Momo_IconCommand::GUARD_ICON_NAME com4 = Momo_IconCommand::ITEM_ICON_NAME @actor_command_window = Window_CommandIcon.new(0, 0, [com1, com2, com3, com4]) #Window_CommandIcon @actor_command_window.y = 50 @actor_command_window.back_opacity = 160 @actor_command_window.active = false @actor_command_window.visible = false @actor_command_window.update scene_battle_icon_command_start_phase1 end #-------------------------------------------------------------------------- # ● アクターコマンドウィンドウのセットアップ #-------------------------------------------------------------------------- # alias scene_battle_icon_command_phase3_setup_command_window phase3_setup_command_window # def phase3_setup_command_window # scene_battle_icon_command_phase3_setup_command_window # アクターコマンドウィンドウの位置を設定 # @actor_command_window.x = command_window_actor_x(@actor_index) # @actor_command_window.y = command_window_actor_y(@actor_index) # @actor_command_window.need_reset # end # def command_window_actor_x(index) # $game_party.actors[index].screen_x + Momo_IconCommand::X_PLUS # end # def command_window_actor_y(index) # $game_party.actors[index].screen_y + Momo_IconCommand::Y_PLUS # end end end Per cambiare le icone:ATTACK_ICON_NAME = "001-Weapon01" # 攻撃 SKILL_ICON_NAME = "044-Skill01" # スキル GUARD_ICON_NAME = "009-Shield01" # 防御 ITEM_ICON_NAME = "032-Item01" # アイテム Cambiare per esempio 001-Weapon01 con il nome dell'icone che volete inserire! http://www.freankexpo.net/signature/1129.pngPremi RpgMaker http://www.rpg2s.net/forum/uploads/monthly_01_2017/msg-293-0-48316500-1483794996.jpghttp://www.rpg2s.net/dax_games/r2s_regali2.pngContesthttp://rpg2s.net/gif/SCContest1Oct.gifhttp://rpg2s.net/gif/SCContest3Oct.gifhttp://rpg2s.net/gif/SCContest2Oct.gifhttp://rpg2s.net/gif/SCContest3Oct.gifhttp://rpg2s.net/gif/SCContest3Oct.gifhttp://rpg2s.net/gif/SCContest3Oct.gifhttp://rpg2s.net/gif/SCContest2Oct.gifhttp://rpg2s.net/gif/SCContest3Oct.gifhttp://rpg2s.net/gif/SCContest1Oct.gifhttp://rpg2s.net/gif/SCContest2Oct.gif http://rpg2s.net/gif/SCContest1Oct.gif http://rpg2s.net/gif/SCContest2Oct.gif http://rpg2s.net/gif/SCContest2Oct.gifhttp://rpg2s.net/gif/SCContest1Oct.gifhttp://www.rpg2s.net/awards/bestpixel2.jpghttp://www.rpg2s.net/awards/bestresourCSist2.jpghttp://www.rpg2s.net/awards/mostproductive1.jpghttp://i42.servimg.com/u/f42/13/12/87/37/iconap13.pnghttp://i42.servimg.com/u/f42/13/12/87/37/iconap14.pnghttp://i42.servimg.com/u/f42/13/12/87/37/iconap15.pnghttp://i42.servimg.com/u/f42/13/12/87/37/iconap16.pnghttp://i42.servimg.com/u/f42/13/12/87/37/screen10.pnghttp://www.rpgmkr.net/contest/screen-contest-primo.pnghttp://www.makerando.com/forum/uploads/jawards/iconawards3.png Link to comment Share on other sites More sharing options...
Guest wcamaldoli Posted June 6, 2008 Share Posted June 6, 2008 bello, mi piace!solo che quel rettangolino blu chiaro quando seleziono una scelta mi da un po fastidio... è un po troppo stretto... Link to comment Share on other sites More sharing options...
Dark Sora Posted June 6, 2008 Share Posted June 6, 2008 Simpatico! Come sempre,grande Lusianl! :rolleyes: I miei tutorialBS in tempo reale ad eventiTecnica RubaPesca ad eventiEvocareLancio del massoMinigioco del NegozioPartecipante al Rpg2s.net Game Contest 2008/2009http://www.rpg2s.net/contest/GameContest0809/gc0809-bannerino.jpgGioco in Sviluppo: Factionshttp://img252.imageshack.us/img252/8742/bannerinoteamlrmiu6.png http://img393.imageshack.us/img393/9920/legenrpgmaniamu3.gifForum:The legend of making 26373462 I love you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Mai Dire Speciale CinemaL'Uomo che Usciva TuttiBotte e Risposte / Rapine a mano a manoMobbastaMobbasta veramente per�Mani in AltoPer un peloGiammangiatoAnche no / Il buio / AhiaBurleAcqua Corrente / UrgenzeLegendRpgManiaIl 70% dei ragazzi pensa che GTA sia il miglior gioco del mondo. Il restante 30% pensa che Kingdom Hearts sia il gioco pi� bello. Se fai parte di questo 30% copia e incolla questa frase nella tua firma/blog.MITICO OBSIDIAN LORD!!!The March of The SwordmasterHoly ThunderforceBard's SongTALES OF MAGICEntra nella scuola di magia e diventa il mago pi� grande del mondo!Tales of Magic � completamente gratuito e senza alcun obbligo! Il manuale ti fornir� informazioni sulle modalit� di funzionamento del gioco.LINK DEL GIOCOBunnies AreaBunnies Can't PhoneBunnies Can't play 360Bunnies Can't play RugbyBunnies Can't win racesBunnies Can't Cook EggsBunnies Can't cook turkeyBunnies Can't DateBunnies Can't ParkBunnies Can't play with FireworksMi conoscete???Se s� cliccate qui Epitaffi:1)E' diventato carne secca...2)Giocava a buttarsi gi� dal castello...3)Stava abbracciando una bomba a mano...4)Gli piaceva bere nitroglicerina...5)Ha ingoiato un candelotto di dinamite...6)Ha effettuato il salto in lungo nel cratere di un vulcano...7)Quando i suoi compagni di classe giocavano a calcio lui era la palla...________________________________________________________________________________A prescindere dal colore della pelle e dalla religione siamo tutti uguali e tutti abbiamo ugal diritto di vivere. Credi la scuola sia una seccatura? Un'imposizione dei genitori? Sai quanto darebbero questi bambini per avere un'istruzione? Invece loro ed i loro genitori vengono sfruttati nelle industrie delle pi� note multinazionali americane ed europee: Nike, Nestl�, Kraft...Se sei anche tu contro il razzismo e contro lo sfruttamento inserisci questa frase nella tua firma.________________________________________________________________________________Now Playing:PS3 : Soul Calibur 4PS2 : Kingdom Hearts Re Chain of MemoriesDS : Final Fantasy IV / Final Fantasy XII : Revenant Wings / Spore Creatures / Dinosaur KingPSP : Ratchet and Clank : Size Matters / Secret Agent Clank / Naruto Ultimate Ninja Heroes 2 / GuitarWay To Heaven 4 AmplifiedPC : Frets on Fire con la chitarra!!! O_ORpg Maker XpI miei progetti:Per ora nulla...http://team.ffonline.it/imgpersonaggio/cloud_it.jpghttp://img230.imageshack.us/img230/608/pencehaynerroxasolettejyt1.th.jpghttp://r3.fodey.com/15d01c4c6f2dd4908b320f697f7fbe7bd.1.gifhttp://img801.mytextgraphics.com/flamewordmaker/2008/03/28/2554b85201dbda32d87d5873d964a4fd.gif Link to comment Share on other sites More sharing options...
NecroS Posted July 21, 2009 Share Posted July 21, 2009 Carino^^Ora lo uso^^ Link to comment Share on other sites More sharing options...
EvilSeep Posted August 6, 2009 Share Posted August 6, 2009 Bello,lo usato subito,veramente molto carino...Solo una cosa,dove devo toccare per posizionare il menu'??? ...vorrei metterlo nella posizione in cui e'per l'eroe anche per gli altri membri visto che uso un BS laterale alla FF. :P SEEP Universe su Steam:http://cdn.akamai.steamstatic.com/steam/apps/383630/capsule_184x69.jpg?t=1436537417 SEEP Universe: http://www.seepuniverse.com/ (Sito ufficiale) Blogging, dev log e vecchi progetti:SEEP Blog: http://www.seeproduction.blogspot.ie/ (DOWNLOAD dei nostri progetti)SEEP Bar: http://seepbar.blogspot.it/ (il bar viruale dove parlare di retrogaming e giochi indie) Link to comment Share on other sites More sharing options...
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