.::nikokun::. Posted July 16, 2007 Share Posted July 16, 2007 ciao a tutti!!!giravo x la rete ed ho trovato questo script x l'efetto terremoto e ho visto ke nei topic non c'era niente su questo genere kosì lo postoAutore : intersimone999Istruzioni : inserire lo script sopra main e sotto tutti gli altri altrimenti c'è il rischio ke non funzionisuggerimenti : Il terremoto non è bello con velocità come 1 o 2 perkè risulta molto piccolo di intensità. Consiglio solo le velocità superiori a 5 (esce veramente bene)lo script lo allegato al topicspero ke possa essere utile a quakuno della community ;D EDIT By ProGM:Rimosso allegato, ecco lo script! class Game_Screen attr_reader :shake_v def initialize @shake_v = 0 end def update if @tone_duration >= 1 d = @tone_duration @tone.red = (@tone.red * (d - 1) + @tone_target.red) / d @tone.green = (@tone.green * (d - 1) + @tone_target.green) / d @tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d @tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d @tone_duration -= 1 end if @flash_duration >= 1 d = @flash_duration @flash_color.alpha = @flash_color.alpha * (d - 1) / d @flash_duration -= 1 end if @shake_duration >= 1 or @shake != 0 delta = @poss_x[[rand(@poss_x.size),0].max] delta2 = @poss_y[[rand(@poss_y.size),0].max] if @shake_duration <= 1 #and @shake * (@shake + delta) < 0 @shake = 0 @shake_v = 0 else @timing_speed += @shake_speed if @timing_speed >= 10 @timing_speed = 0 @shake = delta @shake_v = delta2 end end if @shake > @shake_power * 2 @shake_direction = -1 end if @shake < - @shake_power * 2 @shake_direction = 1 end if @shake_duration >= 1 @shake_duration -= 1 end end if @weather_duration >= 1 d = @weather_duration @weather_max = (@weather_max * (d - 1) + @weather_max_target) / d @weather_duration -= 1 if @weather_duration == 0 @weather_type = @weather_type_target end end if $game_temp.in_battle for i in 51..100 @pictures[i].update end else for i in 1..50 @pictures[i].update end end end end class Spriteset_Map def update # パノラマが現在のものと異なる場合 if @panorama_name != $game_map.panorama_name or @panorama_hue != $game_map.panorama_hue @panorama_name = $game_map.panorama_name @panorama_hue = $game_map.panorama_hue if @panorama.bitmap != nil @panorama.bitmap.dispose @panorama.bitmap = nil end if @panorama_name != "" @panorama.bitmap = RPG::Cache.panorama(@panorama_name, @panorama_hue) end Graphics.frame_reset end # フォグが現在のものと異なる場合 if @fog_name != $game_map.fog_name or @fog_hue != $game_map.fog_hue @fog_name = $game_map.fog_name @fog_hue = $game_map.fog_hue if @fog.bitmap != nil @fog.bitmap.dispose @fog.bitmap = nil end if @fog_name != "" @fog.bitmap = RPG::Cache.fog(@fog_name, @fog_hue) end Graphics.frame_reset end # タイルマップを更新 @tilemap.ox = $game_map.display_x / 4 @tilemap.oy = $game_map.display_y / 4 @tilemap.update # パノラマプレーンを更新 @panorama.ox = $game_map.display_x / 8 @panorama.oy = $game_map.display_y / 8 # フォグプレーンを更新 @fog.zoom_x = $game_map.fog_zoom / 100.0 @fog.zoom_y = $game_map.fog_zoom / 100.0 @fog.opacity = $game_map.fog_opacity @fog.blend_type = $game_map.fog_blend_type @fog.ox = $game_map.display_x / 4 + $game_map.fog_ox @fog.oy = $game_map.display_y / 4 + $game_map.fog_oy @fog.tone = $game_map.fog_tone # キャラクタースプライトを更新 for sprite in @character_sprites sprite.update end # 天候グラフィックを更新 @weather.type = $game_screen.weather_type @weather.max = $game_screen.weather_max @weather.ox = $game_map.display_x / 4 @weather.oy = $game_map.display_y / 4 @weather.update # ピクチャを更新 for sprite in @picture_sprites sprite.update end # タイマースプライトを更新 @timer_sprite.update # 画面の色調とシェイク位置を設定 @viewport1.tone = $game_screen.tone @viewport1.ox = $game_screen.shake @viewport1.oy = $game_screen.shake_v # 画面のフラッシュ色を設定 @viewport3.color = $game_screen.flash_color # ビューポートを更新 @viewport1.update @viewport3.update end end http://www.narutolegend.it/char_img/Naruto.jpg Link to comment Share on other sites More sharing options...
Zagros Posted September 10, 2007 Share Posted September 10, 2007 potresti spiegare come si usa? come faccio ad attivarlo nel gioco? Link to comment Share on other sites More sharing options...
dArkAngel Posted November 7, 2007 Share Posted November 7, 2007 ma non c'è già un evento simile? Non penso che tu debba leggere qui. Però lo stai facendo. Cattivo, non si fa! Link to comment Share on other sites More sharing options...
Walrus1235 Posted November 7, 2007 Share Posted November 7, 2007 Ovvio che c'è, magari però questo script aggiunge qualcosa One flew east, one flew west, one flew over the cuckoo's nest. Link to comment Share on other sites More sharing options...
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