KenzaMe92 Posted February 29, 2016 Share Posted February 29, 2016 Minimappa v. 1.14a Autore: Silver Note di KenzoMe92: Attendere stasera, che non ho tempo ora di tradurre e sistemare il topic, consideratelo una bozza. Funzionalità:dal topic originale - Shows a minimap based on a mapshot or a custom image of the map or based on a generated image based on your tile-tags. So you can now generate your own overworld maps if you want (in FF6-style and whatever you want).- Compatible with Yanfly's "Main Menu Manager".- Can show realtime events on the minimap. It can (among others) show moving events on the minimap as well!- Unless you'd like to use the advanced options, no coding or plugin commands or notetags required at all.- Also has a menu where you see a list of all the events and POI's with an optional teleportation ability and a few more features.- Optional: Renders the actual active/live player graphic onto the minimap- Optional: Blinking player icon- Optional: Only shows the map(s) when the party possesses a specific item- Optional: Supports teleportation to events and POI's. Can be disabled globally and per map- Minimap can be aligned on all 4 sides of the screen, with custom positions- Automatically attempts to load a minimap for each map.- Supports POI's through plugin command (for advanced users)- Has plugin commands to control the minimap- Supports skipping frames for all maps or for specific maps to increase performance for supersized maps- Supports event-notes, event-comment-notes and map-notetags- Optional: Maintain aspect ratio- Optional: has leading zeros in minimap image names- Has 2 map-modes: Autofit and Scroll- Comes with basic debugging options (disabled by default)- Suports manual scrolling. This can be enabled/disabled through a parameter and map-notetags- Adjust the zoom-scale to your liking- Supports a minimap overlay- No known conflicts with other scripts- Use mapshots from other maps for the current map- Supports map-passability overlay (automatically generated) with support for 'impassability by movement direction'- By using comment-tags in events you can effectively remove them from the minimap when switching the event-page. This way an opened chest for example can be removed from the minimap- Etc. Planned Features:dal topic originale- Allow custom minimap-blips per event and also allow users to set a default blip for events.- Show vehicles (that you are not currently controlling) on the minimap.- Fix: http://forums.rpgmakerweb.com/index.php?/topic/51307-silvers-advanced-minimap-now-with-fog-of-war/&do=findComment&comment=556415 Screenshots:http://s30.postimg.org/n4c7oc0e7/Fo_W0.png http://s30.postimg.org/k01jrjjlr/Fo_W1.png http://s30.postimg.org/te2vxlaf3/Fo_W2.png http://s17.postimg.org/ojsrokl3j/mm1.png http://s24.postimg.org/dx8l0zsed/mm1a.png http://s24.postimg.org/ecjuu0ebp/mm_autofit.png http://s24.postimg.org/iblnqkscl/mm_menu.png http://s10.postimg.org/tprn8ypk9/passability.png http://s7.postimg.org/htnl95vuz/automatic.png http://s4.postimg.org/8sov5zky5/overworld_test2.png http://s29.postimg.org/v6urv1hqv/blip.png TLDR Instructions for experienced users: Install this script: http://pastebin.com/FF6jh3S0 and make sure to put it above the minimap script.Copy the attached files to:/img/minimap/Overlay.png/img/minimap/DebugGrid01.png/img/system/Window_Minimap.pngPlace your mapshots in the /img/minimap/ directory and rename them 001.png, 002.png etc. (matching the id of your map)If you prefer to use automatic generated maps instead, use the map-notetags and you then obviously do not require mapshots of course. Regular Instructions: 1. Make a mapshot of your map or paint your own map. I personally use: http://forums.rpgmak...orange-mapshot/ but this one probably works too: http://forums.rpgmak...les/?hl=mapshot2. Make sure the mapshot is a png file (not a jpg!).3. Rename the mapshot to the map-id and make it (by default) 3 numbers total. Example for map id 1: 001.png Example for map id 16: 016.png4. Place the mapshots (do NOT resize them) in <project folder>/img/minimap/ Example: D:\MyAwesomeGame\img\minimap\001.png5. Place the Window_Minimap.png (see attachment) in your <project>/img/system/ folder. You can obviously also use your own.6. Copy the Overlay.png to <project folder>/img/minimap/ (or just disable the overlay in the parameters).7. Install this script: Silvers Keybinding and make sure to put it above the minimap script. - If you prefer to use automatic generated maps instead, use the map-notetags and you then obviously do not require mapshots of course.- For info on the plugin commands, doubleclick this plugin and press [Help...]. To make it compatible with Yanfly's Main Menu Manager:1. Download & Install YEP_MainMenuManager.js2. Configure the parameters as follow:Menu Name: "Map"Menu Symbol: silvMapMenu Show: trueMenu Enabled: Silv.Minimap.Menu.EnabledMenu Main Bind: this.commandSilvMap.bind(this)Or see this image: Screenshot. Script:Download v1.14aRequired Script (Silvers Keybinder): Silvers Keybinder Required&Optional Files:Minimap default images.zip Known Bugs:- Resizing the minimap to 160x160 on large overworld maps on autofit-mode with autogenerated-maps for some reason drains a lot of performance even though the world is only generated on map-load. I'll be looking into this.- Saving and loading after having changed certain variables through plugins commands are not saved&restored upon loading the savegame. This is known and I still gotta implement this.- Generated maps do not get rendered in the map-menu. This will likely be fixed in the next update.FAQ: Q: I get an error. Help me!A: When the error occurs:1. Press [F8] in your game and a console will open (goto window mode if you were fullscreen to see it by using [F4]). I need the details of the error from that console + (if applicable) a short description of what you did and possibly the map-notetags.2. Also try disabling ALL other plugins and check if the error still persists.3. If you upgraded from an older minimap version (with different parameters), you may have to delete the plugin in the [F10] manager in RPG Maker MV. For some reason MV does not automatically detect parameter changes in plugins and this can cause crashes.4. If the error occurs for a deployed project, please install this plugin:and enable the console for the deployed project using the parameters of that plugin.5. Also try setting the debug mode to true. This parameter can be found under the "Misc" section near the bottom of the list of minimap-parameters. This will show more info. Q: I'm generating the map but it's entirely green!A: Make sure that you configured the map generator parameters correctly. Then if you used the tile-tags, make sure you actually set them: Link to sample imageIf you use regions then make sure you actually added regions to the map. Q: I deployed the project but now the generated maps no longer work but the mapshots do work.A: Remove the plugin from your project using F10 in the editor (remember parameter settings) and add it again and restore your old parameter settings again. Now deploy the project again and it should work. I believe this to be an RPG Maker MV bug. Q: I get no minimap at all.A:Delete the plugin from the Plugin Manager and re-add it (this will reset all parameters). Delete all map-notetags for the map you are testing. Double- or tripple-check the filenames of the mapshot(s) (if not generating) and make sure that it matches the parameter filename. Make sure that your mapshot(s) (if not generating) are PNG files. Make sure you added the mapshot(s) to the correct folder (if not generating). Check the console (Press F8) and check for error messages. Also try enabling the "Debug" parameter (near the bottom of the parameter list) to get more info printed to the console.If the problem still persists you can post here, but don't forget to post as much info as possible. License:Minimap v. 1.14aAuthor: Silver Features: Reveal hidden contents Planned Features:- Allow custom minimap-blips per event and also allow users to set a default blip for events.- Show vehicles (that you are not currently controlling) on the minimap.- Fix: http://forums.rpgmakerweb.com/index.php?/topic/51307-silvers-advanced-minimap-now-with-fog-of-war/&do=findComment&comment=556415 Screenshots: Reveal hidden contents TLDR Instructions for experienced users: Hide contentsInstall this script: http://pastebin.com/FF6jh3S0 and make sure to put it above the minimap script.Copy the attached files to:/img/minimap/Overlay.png/img/minimap/DebugGrid01.png/img/system/Window_Minimap.pngPlace your mapshots in the /img/minimap/ directory and rename them 001.png, 002.png etc. (matching the id of your map)If you prefer to use automatic generated maps instead, use the map-notetags and you then obviously do not require mapshots of course. Regular Instructions: Hide contents1. Make a mapshot of your map or paint your own map. I personally use: http://forums.rpgmak...orange-mapshot/ but this one probably works too: http://forums.rpgmak...les/?hl=mapshot2. Make sure the mapshot is a png file (not a jpg!).3. Rename the mapshot to the map-id and make it (by default) 3 numbers total. Example for map id 1: 001.png Example for map id 16: 016.png4. Place the mapshots (do NOT resize them) in <project folder>/img/minimap/ Example: D:\MyAwesomeGame\img\minimap\001.png5. Place the Window_Minimap.png (see attachment) in your <project>/img/system/ folder. You can obviously also use your own.6. Copy the Overlay.png to <project folder>/img/minimap/ (or just disable the overlay in the parameters).7. Install this script: Silvers Keybinding and make sure to put it above the minimap script. - If you prefer to use automatic generated maps instead, use the map-notetags and you then obviously do not require mapshots of course.- For info on the plugin commands, doubleclick this plugin and press [Help...]. To make it compatible with Yanfly's Main Menu Manager:1. Download & Install YEP_MainMenuManager.js2. Configure the parameters as follow:Menu Name: "Map"Menu Symbol: silvMapMenu Show: trueMenu Enabled: Silv.Minimap.Menu.EnabledMenu Main Bind: this.commandSilvMap.bind(this)Or see this image: Screenshot. Script:Download v1.14aRequired Script (Silvers Keybinder): Silvers Keybinder Required&Optional Files:Minimap default images.zipOlder Versions: Reveal hidden contents Known Bugs:- Resizing the minimap to 160x160 on large overworld maps on autofit-mode with autogenerated-maps for some reason drains a lot of performance even though the world is only generated on map-load. I'll be looking into this.- Saving and loading after having changed certain variables through plugins commands are not saved&restored upon loading the savegame. This is known and I still gotta implement this.- Generated maps do not get rendered in the map-menu. This will likely be fixed in the next update. FAQ: Hide contentsQ: I get an error. Help me!A: When the error occurs:1. Press [F8] in your game and a console will open (goto window mode if you were fullscreen to see it by using [F4]). I need the details of the error from that console + (if applicable) a short description of what you did and possibly the map-notetags.2. Also try disabling ALL other plugins and check if the error still persists.3. If you upgraded from an older minimap version (with different parameters), you may have to delete the plugin in the [F10] manager in RPG Maker MV. For some reason MV does not automatically detect parameter changes in plugins and this can cause crashes.4. If the error occurs for a deployed project, please install this plugin: and enable the console for the deployed project using the parameters of that plugin.5. Also try setting the debug mode to true. This parameter can be found under the "Misc" section near the bottom of the list of minimap-parameters. This will show more info. Q: I'm generating the map but it's entirely green!A: Make sure that you configured the map generator parameters correctly. Then if you used the tile-tags, make sure you actually set them: Link to sample imageIf you use regions then make sure you actually added regions to the map. Q: I deployed the project but now the generated maps no longer work but the mapshots do work.A: Remove the plugin from your project using F10 in the editor (remember parameter settings) and add it again and restore your old parameter settings again. Now deploy the project again and it should work. I believe this to be an RPG Maker MV bug. Q: I get no minimap at all.A:Delete the plugin from the Plugin Manager and re-add it (this will reset all parameters). Delete all map-notetags for the map you are testing. Double- or tripple-check the filenames of the mapshot(s) (if not generating) and make sure that it matches the parameter filename. Make sure that your mapshot(s) (if not generating) are PNG files. Make sure you added the mapshot(s) to the correct folder (if not generating). Check the console (Press F8) and check for error messages. Also try enabling the "Debug" parameter (near the bottom of the parameter list) to get more info printed to the console.If the problem still persists you can post here, but don't forget to post as much info as possible. License: Free for commercial and non-commercial use and use in adult games is also allowed. But credit me.Full license: https://www.dropbox.com/s/xrcq1oocyalviv2/License.rtf?dl=0Attached files were created using The Gimp. http://rmwfiles.s3.amazonaws.com/monthly_11_2015/post-71327-0-22075200-1448291572.png http://rmwfiles.s3.amazonaws.com/monthly_11_2015/post-71327-0-89091400-1448291572_thumb.png http://rmwfiles.s3.amazonaws.com/monthly_11_2015/post-71327-0-36445700-1448291579_thumb.png http://rmwfiles.s3.amazonaws.com/monthly_01_2016/post-71327-0-51098700-1451828576_thumb.png Nuovi progetti: Script: KZM - MZ Engine (solo core e party per ora) KZM - MV Core KZM - Engine Ace Tutorial Tutorial Uso Variabili per Gestione Opacità Finestre Pocket Quest! by Testament Spoiler da guardare se vi interessano Progetti in corso Avanzamento Le Cronache di Arshes - La Strana Sopravvivenza |||||||||||||||||||| 10% Restart imminente Avanzamento Undead |||||||||||||||||||| 15% Avanzamento Le Cronache di Arshes - La Storia Continua |||||||||||||||||||| 20% Restart Imminente Adozioni... (\__/) ( ^^ ) (< >) Screen Contests MANIFESTO DEL MAKING ITALIANO SALVIAMO IL MAKING ITALIANO!! Dopo un test dei nostri esperti (Alato, Blake e havana24) abbiamo scoperto che ad interesse risponde interesse: cioè se voi dimostrate di essere interessati a ciò che creano gli altri, questi saranno stimolati a continuare a creare! E' un concetto semplice ma estremamente sottovalutato, basta vedere quanti topic di bei giochi sono caduti nel dimenticatoio e sono stati cagati solo da poche persone (prendiamo per esempio il fantastico gioco di Vech che vi invito a vedere nella sezione RM2k). Perciò quello che dobbiamo fare è: leggere, leggere, leggere, postare,8 postare, postare! E questo non significa postare a caso, ma leggere per bene il progetto di qualcuno, le domande poste, le creazioni grafiche e musicali, e fare dei post in cui si propongano miglioramenti, si critichino le brutture, si esaltino le bellezze, si aiutino gli oppressi etc etc BASTA AL MAKING ITALIANO CHE VA A ROTOLI! DIAMOCI UNA SVEGLIATA!! Per dimostrarvi ciò che sto esponendo vi riporto che la volta in cui abbiamo provato (Alato, Blake e havana24) a fare una cosa di questo genere, c'è costata un pomeriggio ma il giorno dopo abbiamo ottenuto il numero massimo di utenti online mai raggiunto!!! Ma soprattutto ciò significa che l'interesse riguardo al making era stato, almeno momentaneamente, risvegliato!! Voi pensate che eravamo solo in 3 a cercare tutti i topic e ravvivarli (con sincerità e senza i soliti falsi "Oh che bello.", ma anche con critiche per lavori incompleti o assurdi) e abbiamo ottenuto quel grande risultato: se lo facessimo tutti non sarebbe una cosa potentissima?!? BASTA ALLE SOLITE BANALI DISCUSSIONI SULLA DECADENZA DEI GIOCHI!! FACCIAMOLI STI GIOCHI!!! Chi è contrario a questa cosa, può pure continuare così ma è una persona che col making non ha nulla a che fare, ma chi crede nel making inizi ora, immediatamente a seguire questa linea di pensiero! Ma chi è d'accordo, chi davvero ci tiene al making, incolli questo Manifesto nella propria firma!! Mettete anche voi questa firma!! Come allegare immagini al forum Bottega Rise of The Hero Link to comment Share on other sites More sharing options...
Astro86 Posted March 26, 2016 Share Posted March 26, 2016 Abnorme per essere una minimappa xd, non facile da settare se cambi la dimensione, per questo io lo dico, non si sa mai, per una dimensionane 120x120 della minimappa dovrete modificare il global map zoom a 0.11non ho capito come faccio a far visualizzare gli eventi per il resto mi sembra ottima Link to comment Share on other sites More sharing options...
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