module BattleManager
#--------------------------------------------------------------------------
# * Victory Processing
#--------------------------------------------------------------------------
def self.process_victory
#play_battle_end_me
replay_bgm_and_bgs
#$game_message.add(sprintf(Vocab::Victory, $game_party.name))
#display_exp
#gain_gold
#gain_drop_items
#gain_exp
SceneManager.return
battle_end(0)
return true
end
#--------------------------------------------------------------------------
# * Defeat Processing
#--------------------------------------------------------------------------
def self.process_defeat
#$game_message.add(sprintf(Vocab::Defeat, $game_party.name))
#wait_for_message
if @can_lose
revive_battle_members
replay_bgm_and_bgs
SceneManager.return
else
SceneManager.goto(Scene_Gameover)
end
battle_end(2)
return true
end
end
Se si vuole comunque ottenere EXP, monete, etc, decommentare le relative linee.
Uno script per non avere alcun messaggio a fine battaglia.
Il nemico muore e si torna subito al "field".
Edited by 255
And always remember... that whatever idea you're thinking of right now for your Major/Minor project... it's TOO BIG. CUT IT DOWN. Like... in HALF. RIGHT NOW.
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255
Fatto da solo.
module BattleManager #-------------------------------------------------------------------------- # * Victory Processing #-------------------------------------------------------------------------- def self.process_victory #play_battle_end_me replay_bgm_and_bgs #$game_message.add(sprintf(Vocab::Victory, $game_party.name)) #display_exp #gain_gold #gain_drop_items #gain_exp SceneManager.return battle_end(0) return true end #-------------------------------------------------------------------------- # * Defeat Processing #-------------------------------------------------------------------------- def self.process_defeat #$game_message.add(sprintf(Vocab::Defeat, $game_party.name)) #wait_for_message if @can_lose revive_battle_members replay_bgm_and_bgs SceneManager.return else SceneManager.goto(Scene_Gameover) end battle_end(2) return true end endSe si vuole comunque ottenere EXP, monete, etc, decommentare le relative linee.Uno script per non avere alcun messaggio a fine battaglia.
Il nemico muore e si torna subito al "field".
Edited by 255And always remember... that whatever idea you're thinking of right now for your Major/Minor project...
it's TOO BIG. CUT IT DOWN. Like... in HALF. RIGHT NOW.
da un blog
Rumurumu v1.1
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