marigno Posted March 18, 2007 Share Posted March 18, 2007 (edited) Actor Kill CounterDescrizioneQuesto piccolo ma molto utile script permette di contare tutti i mostri/nemici/antagonisti uccisi dall'eroe che s'impersona =).AutoreScript di SandgolemAllegati///Istruzioni per l'usoCome sempre, aprite lo script editor di rmxp, create una nuova classe sopra Main e chiamatela SG Actor Kill Counter, e inseriteci dentro questo script: #============================================================================= # ** SG Actor Kill Counter #============================================================================= # sandgolem # Version 1 # 26.06.06 #============================================================================= # # To check for updates or find more scripts, visit: # http://www.gamebaker.com/rmxp/scripts/ # # To use this script, copy it and insert it in a new section above "Main", # but under the default scripts and the SDK (if using). # # Have problems? You can leave me a message at: # http://www.gamebaker.com/users/sandgolem # ## Per richiedere assistenza italiana, visita: http://rpg2s.net/forum/ # # Segnalato da Marigno =). # #============================================================================= #-------------------------------------------------------------------------- # * SDK Log Script #-------------------------------------------------------------------------- begin SDK.log("SG Actor Kill Counter", "sandgolem", 1, "26.06.06") if SDK.state("SG Actor Kill Counter") != true @sg_killcount_disabled = true end rescue end #-------------------------------------------------------------------------- # * Begin SDK Enable Test #-------------------------------------------------------------------------- if !@sg_killcount_disabled class Game_Actor < Game_Battler attr_accessor :sg_kills end class Scene_Battle def sg_killcheck_add(enemy) if @active_battler.sg_kills == nil @active_battler.sg_kills = 1 else @active_battler.sg_kills += 1 end end alias sandgolem_killcount_battle_ph4s6 update_phase4_step6 def update_phase4_step6 if @active_battler.is_a?(Game_Actor) && @target_battlers != nil for i in @target_battlers if !i.exist? sg_killcheck_add(i) end end end sandgolem_killcount_battle_ph4s6 end end #-------------------------------------------------------------------------- # * End SDK Enable Test #-------------------------------------------------------------------------- end Edited March 12, 2013 by ProGM Link to comment Share on other sites More sharing options...
amivaleo Posted March 19, 2007 Share Posted March 19, 2007 Non l'ho provato, ma è una piacevole chicca soprattutto per i giochi fantasy! ;) Link to comment Share on other sites More sharing options...
=Big Smoke= Posted March 19, 2007 Share Posted March 19, 2007 Un po' come il rapporto di guerra di FF8? http://img50.imageshack.us/img50/5959/evvailw8.pngالدخان الكبيرة هو افضل مغني الراب في العالم Link to comment Share on other sites More sharing options...
marigno Posted March 19, 2007 Author Share Posted March 19, 2007 Più o meno si, Smoke, cioè in parole semplici conta tutte le tue vittime =). Link to comment Share on other sites More sharing options...
Walrus1235 Posted October 14, 2007 Share Posted October 14, 2007 Dove si visualizza il numero di vittime? One flew east, one flew west, one flew over the cuckoo's nest. Link to comment Share on other sites More sharing options...
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