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Bug Fix: Game_Interpreter linea 750


Melosx
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Bug Fix: Game_Interpreter linea 750

Descrizione

 

Fix al Game_Interpreter

 

Autore

 

-

 

 

Istruzioni per l'uso

 

Come al solito copiare sotto material e sopra main lo script

 

 

class Game_Interpreter
def command_122
value = 0
  case @params[3]  # Operand
 when 0  # Constant
   value = @params[4]
  when 1  # Variable
   value = $game_variables[@params[4]]
 when 2  # Random
	 value = @params[4] + rand(@params[5] - @params[4] + 1)
   when 3  # Item
  value = $game_party.item_number($data_items[@params[4]])
 when 4  # Actor
 actor = $game_actors[@params[4]]
   if actor != nil
		  case @params[5]
    when 0  # Level
	  value = actor.level
	  when 1  # Experience
		 value = actor.exp
	    when 2  # HP
		 value = actor.hp
		 when 3  # MP
		 value = actor.mp
		 when 4  # Maximum HP
		 value = actor.maxhp
	  when 5  # Maximum MP
		 value = actor.maxmp
	  when 6  # Attack
			 value = actor.atk
	    when 7  # Defense
		    value = actor.def
	    when 8  # Spirit
			 value = actor.spi
	    when 9  # Agility
		    value = actor.agi
	    end
  end
 when 5  # Enemy
 enemy = $game_troop.members[@params[4]]
    if enemy != nil
		  case @params[5]
    when 0  # HP
		 value = enemy.hp
		 when 1  # MP
		 value = enemy.mp
		 when 2  # Maximum HP
		 value = enemy.maxhp
	  when 3  # Maximum MP
		 value = enemy.maxmp
	  when 4  # Attack
			 value = enemy.atk
	    when 5  # Defense
		    value = enemy.def
	    when 6  # Spirit
			 value = enemy.spi
	    when 7  # Agility
		    value = enemy.agi
	    end
  end
 when 6  # Character
  character = get_character(@params[4])
 if character != nil
	  case @params[5]
    when 0  # x-coordinate
	   value = character.x
	  when 1  # y-coordinate
	   value = character.y
	  when 2  # direction
		  value = character.direction
	  when 3  # screen x-coordinate
	    value = character.screen_x
	   when 4  # screen y-coordinate
	    value = character.screen_y
	   end
  end
 when 7  # Other
 case @params[4]
    when 0  # map ID
		 value = $game_map.map_id
	 when 1  # number of party members
	    value = $game_party.members.size
	 when 2  # gold
		   value = $game_party.gold
	 when 3  # steps
		  value = $game_party.steps
    when 4  # play time
	  value = Graphics.frame_count / Graphics.frame_rate
   when 5  # timer
		  value = $game_system.timer / Graphics.frame_rate
	 when 6  # save count
	 value = $game_system.save_count
 end
 end
   for i in @params[0] .. @params[1]   # Batch control
  case @params[2]  # Operation
  when 0  # Set
    $game_variables[i] = value
   when 1  # Add
    $game_variables[i] += value
  when 2  # Sub
    $game_variables[i] -= value
  when 3  # Mul
    $game_variables[i] *= value
  when 4  # Div
    $game_variables[i] /= value if value != 0
    when 5  # Mod
    $game_variables[i] %= value if value != 0
    end
   if $game_variables[i] > 99999999	  # Maximum limit check
	  $game_variables[i] = 99999999
   end
   if $game_variables[i] < -99999999   # Minimum limit check
	    $game_variables[i] = -99999999
  end
 end
   $game_map.need_refresh = true
 return true
end
end

 

 

Commenti

Non è necessario se hai installato la traduzione italiana di Holy87.
Edited by Holy87

http://i.imgur.com/ROhv4te.png



287x66-white.png

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