Luigi Posted January 3, 2007 Share Posted January 3, 2007 (edited) Autore: Daniel_Maximus2 Descrizione: permete di inserire una mappa nel gioco Demo: LINK Hai bisogno delle seguenti immagini: * Una mappa di 640x380* Una bussola di 60x60* Una riga di 640x3 (linea y)* Una riga di 3x380 (linea x)Le immaggini devono stare nella cartella Pictures/Mapa Istruzioni:Copia questo script sopra main #=============================================================================== #------------------------------------------------------------------------------- # - Map Item Script #------------------------------------------------------------------------------- #=============================================================================== # # - Shows a map and compass in the screen # - Made by - Daniel_Maximus2 # Cardinalis Corp ® # - Script free for personal use since included the name and the team # of the creator # - Compatibility with many Scripts. See instructions for more information # # - Put the pictures in the folder Graphics/Pictures/Mapa (create the folder Mapa) # - A map of 640x380 # - A compass of 60x60 (different sizes changes lines 81 and 82) # - A picture of 640x3 (linha y) # - A picture of 3x380 (linha x) # - Created in 12-14-06 # # classes: Window_Mapa # Window_Text # Scene_Mapa # #------------------------------------------------------------------------------- #=============================================================================== COMPASS = 24 #id of Compass MAP = 23 #id of Map VAR_MAP_X = 2 #$game_variable[id] that stores X cordinate VAR_MAP_Y= 3 #$game_variable[id] that stores Y cordinate WORLDCENTERX = 240 #World center X (Optional) WORLDCENTERY = 300 #World center Y (Optional) # If you do not define a cordinate for center of the world, delete lines 142 # to 172 and activate lines 173 e 174. #=============================================================================== #------------------------------------------------------------------------------- # - Window_Mapa #------------------------------------------------------------------------------- #=============================================================================== class Window_Mapa < Window_Base def initialize super(0, 65, 640, 416) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font.name = $fontface self.contents.font.size = $fontsize self.opacity = 0 refresh end def refresh # variables that stores cordinates (Events/Paralell Process) @wx = $game_variables[VAR_MAP_X] @wy = $game_variables[VAR_MAP_Y] @f_linex = @wx #cord x @f_liney = @wy #cord y # Draw the map ======================================================== @map = Sprite.new @map.bitmap = RPG::Cache.picture("Mapa/worldmap.jpg")#Name of map file @map.x = 0 @map.y = 65 # Draw the map ======================================================== # Draw the compass, if have ======================================== if $game_party.item_number(COMPASS) > 0 @i_linex = Sprite.new @i_linex.bitmap = RPG::Cache.picture("Mapa/compasso_x.png")#Name of line x file @i_linex.x = @map.x @i_linex.y = @map.y @i_liney = Sprite.new @i_liney.bitmap = RPG::Cache.picture("Mapa/compasso_y.png")#Name of line y file @i_liney.x = @map.x @i_liney.y = @map.y @compass = Sprite.new @compass.bitmap = RPG::Cache.picture("Mapa/compasso.png")#Name of compass file @cwid = 30 #half of compass width @chei = 30 #half of compass height @compass.x = @map.x - @cwid @compass.y = @map.y - @chei end end # Fim ====================================================================== def move_compass correctx = @f_linex - @i_linex.x correcty = @f_liney - @i_liney.y correctcompx = @wx - @cwid - @compass.x correctcompy = @wy - @chei - @compass.y #==================== if @i_linex.x < (@f_linex - 10) @i_linex.x += 10 end if @i_linex.x >= (@f_linex - 10) @i_linex.x += correctx end #==================== if @i_liney.y < (@f_liney - 10) @i_liney.y += 10 end if @i_liney.y >= (@f_liney - 10) @i_liney.y += correcty end #==================== if @compass.x < (@wx - 10 - @cwid) @compass.x += 10 end if @compass.x >= (@wx - 10 - @cwid) @compass.x += correctcompx end #==================== if @compass.y < (@wy - 10 - @chei) @compass.y += 10 end if @compass.y >= (@wy - 10 - @chei) @compass.y += correctcompy end #==================== end end #=============================================================================== #------------------------------------------------------------------------------- # - Mapa_Text - Write the location #------------------------------------------------------------------------------- #=============================================================================== class Game_Map def name $map_infos[@map_id] end end class Scene_Title $map_infos = load_data("Data/MapInfos.rxdata") for key in $map_infos.keys $map_infos[key] = $map_infos[key].name end end class Mapa_Text < Window_Base def initialize super(0, 0, 640, 64) self.contents = Bitmap.new(width - 32, height - 32) self.back_opacity = 200# refresh end def refresh self.contents.clear self.contents.font.color = normal_color self.contents.font.size = $fontsize # delete below if you don´t use a WORLDCENTER actualx = $game_variables[VAR_MAP_X] #character x pos actualy = $game_variables[VAR_MAP_Y] #character y pos centerx = WORLDCENTERX #world center x pos centery = WORLDCENTERY #world center y pos x = (actualx - centerx) * 2 y = (actualy - centery) * 2 centerdist = Math.sqrt(x ** 2 + y ** 2) if x < 0 dir_x = "West" else x > 0 dir_x = "East" end if y < 0 dir_y = "North" else y > 0 dir_y = "South" end if x == 0 dir_x = "Center" end if y == 0 dir_y = "Center" end if $game_party.item_number(COMPASS) > 0 text = "Your location: #{$game_map.name}: #{y} Km #{dir_y}, #{x} Km #{dir_x}." #{centerdist} km de (Name of world center place or city)." Put the name of center place else text = "Your location: #{$game_map.name}." end self.contents.draw_text(4, 0, self.width - 40, 32, text) # delete till here and activate below (delete "#") # text = "Your location: #{$game_map.name}." # self.contents.draw_text(4, 0, self.width - 40, 32, text) end end #=============================================================================== #------------------------------------------------------------------------------- # - Scene_Mapa #------------------------------------------------------------------------------- #=============================================================================== class Scene_Mapa def main @help_window = Mapa_Text.new @mapa_window = Window_Mapa.new Graphics.transition loop do Graphics.update Input.update update if $game_party.item_number(COMPASS) > 0 @mapa_window.move_compass end if $scene != self break end end Graphics.freeze @help_window.dispose @mapa_window.dispose end #------------------------------------------------------------------------------- # - Update #------------------------------------------------------------------------------- def update if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) $scene = Scene_Menu.new(0) return end end end ed ora in Scene_item in def update_item (scritto qua sotto)if @item.common_event_id > 0 $game_temp.common_event_id = @item.common_event_id $game_system.se_play(@item.menu_se) if @item.consumable $game_party.lose_item(@item.id, 1) @item_window.draw_item(@item_window.index) end $scene = Scene_Map.new return end aggiungi questo: #use map========== if @item.id == MAP $game_system.se_play(@item.menu_se) if @item.consumable $game_party.lose_item(@item.id, 1) @item_window.draw_item(@item_window.index) end $scene = Scene_Mapa.new return end #use map========== http://img01.picoodle.com/img/img01/6/12/24/f_mapa0i_305bm_5a7b14d2.jpg http://img01.picoodle.com/img/img01/6/12/24/f_mapa1i_305bm_7b4b8d92.jpg create the map item and the compass item and put the ID in the Script. These items do nothing, as the commands are in Scene_Item (They are not common event, like in rmk2).* in each map of RMXP make a paralell process event that defines values for a variable x and a variable y (the ID of the variable must be put in the script, changing the constants VAR_MAP_X e VAR_MAP_Y).* the constants WORLDCERTERX e WORLDCENTERY are the world center point. If you don´t want a center, the written location will be wrong...* If you don´t know the cordinates of cities and places, open your map in paint and put the mouse pointer above the point of the place. right in the screen, will be shown the screen cordinate. Now go to the event and define these values in the variables you created and the compass will be moved to this cordinate. Obs.: PLEASE! do not use the maps in the Screenshots in your games (If you want I can help to make a map picture, since I have free time...).Qeste sono le istruzioni dell'autore. Edited January 5, 2007 by Luigi Link to comment Share on other sites More sharing options...
havana24 Posted January 4, 2007 Share Posted January 4, 2007 Forse sarebbe utile avere i file grafici...di modo tale da poterli modificare a piacimento... Non aveva una demo questo script? http://www.browsergamer.net/banner/190x60/browsergamer.jpg http://www.medioshopping.com/img/medioshopping_logo_mini.png www.havana24.net Premi vinti http://www.rpg2s.net/gif/GC_bestof1.gif http://www.rpg2s.net/gif/GC_bestoftool1.gif http://www.rpg2s.net/gif/GC_musica3.gif http://www.rpg2s.net/gif/GC_effettispeciali1.gif http://www.rpg2s.net/gif/GC_effettispeciali1.gif http://www.rpg2s.net/gif/GC_gameplay2.gif http://www.rpg2s.net/gif/GC_mapping1.gif http://www.rpg2s.net/gif/GC_programmazione1.gif http://www.rpg2s.net/gif/GC_programmazione1.gif http://www.rpg2s.net/gif/GC_trama1.gif http://www.rpg2s.net/gif/GC_grafica1.gif http://www.rpg2s.net/gif/GC_grafica1.gif http://www.rpg2s.net/gif/GC_premio3.gif http://www.rpg2s.net/gif/GC_premio3.gif http://www.rpg2s.net/gif/GC_premio1.gif http://www.rpg2s.net/gif/GC_premio1.gif http://www.rpg2s.net/gif/GC_premio1.gif http://www.rpg2s.net/gif/GC_premio1.gif http://www.rpg2s.net/awards/bestgraphic1.jpg http://www.rpg2s.net/awards/bestmaker1.jpg http://www.rpg2s.net/awards/bestmapper1.jpg http://www.rpg2s.net/awards/bestprogrammer3.jpg http://rpg2s.net/gif/SCContest1Oct.gif http://i54.tinypic.com/15cikht.gif http://img42.imageshack.us/img42/3015/terzoposto.png Link to comment Share on other sites More sharing options...
Luigi Posted January 4, 2007 Author Share Posted January 4, 2007 Non aveva una demo e comunque leggi qui:Obs.: PLEASE! do not use the maps in the Screenshots in your games (If you want I can help to make a map picture, since I have free time...). Link to comment Share on other sites More sharing options...
Ally Posted January 5, 2007 Share Posted January 5, 2007 Volevo postarlo io ma mi hai preceduto XD.Cmq è un gran bello script @@ http://rpg2s.net/gif/SCContest3Oct.gif Link to comment Share on other sites More sharing options...
Zerathul Posted January 5, 2007 Share Posted January 5, 2007 Già, davvero bello script, il problema è riuscire a fare la mappa XD O_______________________________________________________O(metà delle cose che fanno le faccio anch'io zizi) (sto qua invece è un mostro....) Link to comment Share on other sites More sharing options...
Luigi Posted January 5, 2007 Author Share Posted January 5, 2007 ^^^Aggiunta Demo^^^ Link to comment Share on other sites More sharing options...
marigno Posted January 6, 2007 Share Posted January 6, 2007 Ora si che ragioniamo ^____________^ grande Luigi! Link to comment Share on other sites More sharing options...
Eberk94 Posted March 6, 2008 Share Posted March 6, 2008 Scusate ma di script non ci capisco niente,c'è la possibilità di richiamere lo script tramite evento? http://img263.imageshack.us/img263/4932/vegetart8.gifhttp://img117.imageshack.us/img117/4495/hisokazp3.gifhttp://img521.imageshack.us/img521/671/itachivv9.gif http://www.ff-fan.com/chartest/banners/sephiroth.jpgWhich Final Fantasy Character Are You?Final Fantasy 7 --------------------- http://img527.imageshack.us/img527/944/user6.png Link to comment Share on other sites More sharing options...
kekkorider Posted March 6, 2008 Share Posted March 6, 2008 certo,usi la funzione Call script nella terza pagina del pannello eventi Bisogno di creare un sito internet?Vai a visitare il White Rabbit ;DScreen contest #23http://rpg2s.net/gif/SCContest3Oct.gifPartecipante al Rpg2s.net Game Contest 2008/2009http://www.rpg2s.net/contest/GameContest0809/gc0809-bannerino.jpgGioco in Sviluppo: Restricted : Project 15 Link to comment Share on other sites More sharing options...
Eberk94 Posted March 6, 2008 Share Posted March 6, 2008 Questo lo sapevo, mi chiedevo se qualquno sapeva dirmi cosa scrivere nel Call script http://img263.imageshack.us/img263/4932/vegetart8.gifhttp://img117.imageshack.us/img117/4495/hisokazp3.gifhttp://img521.imageshack.us/img521/671/itachivv9.gif http://www.ff-fan.com/chartest/banners/sephiroth.jpgWhich Final Fantasy Character Are You?Final Fantasy 7 --------------------- http://img527.imageshack.us/img527/944/user6.png Link to comment Share on other sites More sharing options...
lotgd Posted March 6, 2008 Share Posted March 6, 2008 ci sono le classi... vedi quali sono ... $scene = Scene_Mapa.new e le altre se non sbaglio... IL MIO NICK è FRISKON Quando mi son registrato, credevo di fare lo spettatore! http://www.making-videogames.net/pubblicita.gifVideogiochi Usati Link to comment Share on other sites More sharing options...
Eberk94 Posted March 8, 2008 Share Posted March 8, 2008 Siccome con li script sono alle prime armi qualquno mi può spiegare cosa devo scrivere per richiamare lo script solo in certi momenti? http://img263.imageshack.us/img263/4932/vegetart8.gifhttp://img117.imageshack.us/img117/4495/hisokazp3.gifhttp://img521.imageshack.us/img521/671/itachivv9.gif http://www.ff-fan.com/chartest/banners/sephiroth.jpgWhich Final Fantasy Character Are You?Final Fantasy 7 --------------------- http://img527.imageshack.us/img527/944/user6.png Link to comment Share on other sites More sharing options...
espert Posted June 4, 2008 Share Posted June 4, 2008 Ragà, ma a me dà errore sulla linea 69 ovvero sulle coordinate di x...AIUTATEMI!! http://vxpertgamer.blogspot.it/ Link to comment Share on other sites More sharing options...
Levian Posted January 28, 2010 Share Posted January 28, 2010 Il link non funziona più! Non è che qualcuno che ha il demo può ripostarlo???Grazie!!! :) Link to comment Share on other sites More sharing options...
Squall_Leonheart Posted January 31, 2010 Share Posted January 31, 2010 Non mi và il link potresti riupparlo magari non da rapidshare? Iscriviti sul mio canale youtube -https://www.youtube.com/channel/UCYOxXExvlXiOFfYD1fTFpww?view_as=subscriberSeguimi su Instagram -https://www.instagram.com/ancestralguitarist/---------------------------------------------------------------------------------------------------------------------------------------Contest vinti---------------------------------------------------------------------------------------------------------------------------------------FACE CONTEST # 3BANNER CONTEST #69 Link to comment Share on other sites More sharing options...
gianlu Posted January 5, 2011 Share Posted January 5, 2011 si concordo è utile riuppare http://mypsn.eu.playstation.com/psn/profile/gianlu9767.png Il mio progetto personale: (Sospeso) http://img833.imageshack.us/img833/3821/progresso.png <-------Clicca sul banner per vedere il mio sitoCercasi personale (anche alle prime armi) possibilmente grafico e storyboarder Link to comment Share on other sites More sharing options...
fra700 Posted February 4, 2011 Share Posted February 4, 2011 E si servirebbe anche a me. Forse meglio se lo uppi con Mediafire! Link to comment Share on other sites More sharing options...
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