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Posts posted by Phantom
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Salve a tutti volevo chedere sè c'è qualche modo per richiamare la schermata di caricamento, come per esempio quella di salvataggio.
Per favore aiutatemi...
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Load Game in Game
Descrizione
Uno script che permette di caricare la partita direttamente dal gioco. A mio parere molto utile.
Autore
?????????????
Allegati
Qesta è una demo di come dovrebbe risultare Carica_partita.rar
Istruzioni per l'uso
Creiamo una classe sopra il Main chiamata Scene_Save2 e inseriamo il seguente codice:
#============================================================================== # ¦ Scene_Save #------------------------------------------------------------------------------ # ????????????????? #============================================================================== class Scene_Save2 < Scene_File #-------------------------------------------------------------------------- # ? ????????? #-------------------------------------------------------------------------- def initialize super("Dove Salvo?") end #-------------------------------------------------------------------------- # ? ?????? #-------------------------------------------------------------------------- def on_decision(filename) # ??? SE ??? $game_system.se_play($data_system.save_se) # ??????????? file = File.open(filename, "wb") write_save_data(file) file.close # ???????????????? if $game_temp.save_calling # ?????????????? $game_temp.save_calling = false # ?????????? $scene = Scene_Map.new return end # ??????????? scene = Scene_Map.new end #-------------------------------------------------------------------------- # ? ????????? #-------------------------------------------------------------------------- def on_cancel # ????? SE ??? $game_system.se_play($data_system.cancel_se) # ???????????????? if $game_temp.save_calling # ?????????????? $game_temp.save_calling = false # ?????????? $scene = Scene_Map.new return end # ??????????? $scene = Scene_Menu.new(4) end #-------------------------------------------------------------------------- # ? ??????????? # file : ??????????????? (??????) #-------------------------------------------------------------------------- def write_save_data(file) # ??????????????????????? characters = [] for i in 0...$game_party.actors.size actor = $game_party.actors[i] characters.push([actor.character_name, actor.character_hue]) end # ????????????????????????? Marshal.dump(characters, file) # ?????????????????????? Marshal.dump(Graphics.frame_count, file) # ?????? 1 ??? $game_system.save_count += 1 # ????????????? # (??????????????????????????) $game_system.magic_number = $data_system.magic_number # ???????????????? Marshal.dump($game_system, file) Marshal.dump($game_switches, file) Marshal.dump($game_variables, file) Marshal.dump($game_self_switches, file) Marshal.dump($game_screen, file) Marshal.dump($game_actors, file) Marshal.dump($game_party, file) Marshal.dump($game_troop, file) Marshal.dump($game_map, file) Marshal.dump($game_player, file) end endPoi creiamone un’altra chiamata Scene_Load2 e inseriamo il seguente codice:
#============================================================================== # ¦ Scene_Load #------------------------------------------------------------------------------ # ????????????????? #============================================================================== class Scene_Load2 < Scene_File #-------------------------------------------------------------------------- # ? ????????? #-------------------------------------------------------------------------- def initialize # ??????????????? $game_temp = Game_Temp.new # ?????????????????? $game_temp.last_file_index = 0 latest_time = Time.at(0) for i in 0..3 filename = make_filename(i) if FileTest.exist?(filename) file = File.open(filename, "r") if file.mtime > latest_time latest_time = file.mtime $game_temp.last_file_index = i end file.close end end super("Quale Salvataggio?") end #-------------------------------------------------------------------------- # ? ?????? #-------------------------------------------------------------------------- def on_decision(filename) # ???????????? unless FileTest.exist?(filename) # ??? SE ??? $game_system.se_play($data_system.buzzer_se) return end # ??? SE ??? $game_system.se_play($data_system.load_se) # ??????????? file = File.open(filename, "rb") read_save_data(file) file.close # BGM?BGS ??? $game_system.bgm_play($game_system.playing_bgm) $game_system.bgs_play($game_system.playing_bgs) # ?????? (????????) $game_map.update # ?????????? $scene = Scene_Map.new end #-------------------------------------------------------------------------- # ? ????????? #-------------------------------------------------------------------------- def on_cancel # ????? SE ??? $game_system.se_play($data_system.cancel_se) # ??????????? $scene = Scene_Title.new end #-------------------------------------------------------------------------- # ? ??????????? # file : ??????????????? (??????) #-------------------------------------------------------------------------- def read_save_data(file) # ????????????????????????? characters = Marshal.load(file) # ?????????????????????? Graphics.frame_count = Marshal.load(file) # ???????????????? $game_system = Marshal.load(file) $game_switches = Marshal.load(file) $game_variables = Marshal.load(file) $game_self_switches = Marshal.load(file) $game_screen = Marshal.load(file) $game_actors = Marshal.load(file) $game_party = Marshal.load(file) $game_troop = Marshal.load(file) $game_map = Marshal.load(file) $game_player = Marshal.load(file) # ??????????????????? # (?????????????????) if $game_system.magic_number != $data_system.magic_number # ???????? $game_map.setup($game_map.map_id) $game_player.center($game_player.x, $game_player.y) end # ??????????????? $game_party.refresh end endinfine l’ultima che chiameremo Scene_Menu2:
#============================================================================== # ¦ Scene_Menu #------------------------------------------------------------------------------ # ?????????????????? #============================================================================== class Scene_Menu #-------------------------------------------------------------------------- # ? ????????? # menu_index : ????????????? #-------------------------------------------------------------------------- # # ???????????? def initialize(menu_index = 0) @menu_index = menu_index end #-------------------------------------------------------------------------- # ? ????? #-------------------------------------------------------------------------- def main # ???????????? s1 = $data_system.words.item s2 = $data_system.words.skill s3 = $data_system.words.equip s4 = "Status" s5 = "Salva" s6= "Carica" s7 = "Esci dal gioco" @command_window = Window_Command.new(180, [s1, s2, s3, s4, s5, s6,s7]) @command_window.index = @menu_index # ??????? 0 ???? # ???????? # ???????? if $game_party.actors.size == 0 # ????????????????????? @command_window.disable_item(0) @command_window.disable_item(1) @command_window.disable_item(2) @command_window.disable_item(3) end # ???????? if $game_system.save_disabled # ????????? @command_window.disable_item(4) end # ????????????? # ?????????? @playtime_window = Window_PlayTime.new @playtime_window.x = 0 @playtime_window.y = 320 # ?????????? # ???????????? @gold_window = Window_Gold.new @gold_window.x = 0 @gold_window.y = 416 # ????????????? @status_window = Window_MenuStatus.new @status_window.x = 160 @status_window.y = 0 # ????????? Graphics.transition # ?????? loop do # ???????? Graphics.update # ??????? Input.update # ?????? update # ???????????????? if $scene != self break end end # ????????? Graphics.freeze # ???????? @command_window.dispose @playtime_window.dispose @gold_window.dispose @status_window.dispose end #-------------------------------------------------------------------------- # ? ?????? #-------------------------------------------------------------------------- def update # ???????? @command_window.update @playtime_window.update @gold_window.update @status_window.update # ??????????????????: update_command ??? if @command_window.active update_command return end # ???????????????????: update_status ??? if @status_window.active update_status return end end #-------------------------------------------------------------------------- # ? ?????? (??????????????????) #-------------------------------------------------------------------------- def update_command # B ?????????? if Input.trigger?(Input::B) # ????? SE ??? $game_system.se_play($data_system.cancel_se) # ?????????? $scene = Scene_Map.new return end # C ?????????? if Input.trigger?(Input::C) # ??????? 0 ?????????????????????? if $game_party.actors.size == 0 and @command_window.index < 4 # ??? SE ??? $game_system.se_play($data_system.buzzer_se) return end # ??????????????????? case @command_window.index when 0 # ???? # ?? SE ??? $game_system.se_play($data_system.decision_se) # ??????????? $scene = Scene_Item.new when 1 # ??? # ?? SE ??? $game_system.se_play($data_system.decision_se) # ??????????????????? @command_window.active = false @status_window.active = true @status_window.index = 0 when 2 # ?? # ?? SE ??? $game_system.se_play($data_system.decision_se) # ??????????????????? @command_window.active = false @status_window.active = true @status_window.index = 0 when 3 # ????? # ?? SE ??? $game_system.se_play($data_system.decision_se) # ??????????????????? @command_window.active = false @status_window.active = true @status_window.index = 0 when 4 # ??? # ???????? if $game_system.save_disabled # ??? SE ??? $game_system.se_play($data_system.buzzer_se) return end # ?? SE ??? $game_system.se_play($data_system.decision_se) # ?????????? $scene = Scene_Save.new when 6 # ????? # ?? SE ??? $game_system.se_play($data_system.decision_se) # ???????????? $scene = Scene_End.new when 5 # ????? # ?? SE ??? $game_system.se_play($data_system.decision_se) # ?????????? $scene = Scene_Load.new end return end end #-------------------------------------------------------------------------- # ? ?????? (???????????????????) #-------------------------------------------------------------------------- def update_status # B ?????????? if Input.trigger?(Input::B) # ????? SE ??? $game_system.se_play($data_system.cancel_se) # ?????????????????? @command_window.active = true @status_window.active = false @status_window.index = -1 return end # C ?????????? if Input.trigger?(Input::C) # ??????????????????? case @command_window.index when 1 # ??? # ???????????? 2 ????? if $game_party.actors[@status_window.index].restriction >= 2 # ??? SE ??? $game_system.se_play($data_system.buzzer_se) return end # ?? SE ??? $game_system.se_play($data_system.decision_se) # ?????????? $scene = Scene_Skill.new(@status_window.index) when 2 # ?? # ?? SE ??? $game_system.se_play($data_system.decision_se) # ????????? $scene = Scene_Equip.new(@status_window.index) when 3 # ????? # ?? SE ??? $game_system.se_play($data_system.decision_se) # ???????????? $scene = Scene_Status.new(@status_window.index) end return end end endBugs e Conflitti Noti
N/A
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E' troppo pazzesco!!!!
Per me è utilissimo!!!
Veramente complimenti.

Un'aiuto...
in Supporto XP
Posted
Ti ringrazio.
L'unico che è riuscito a soddisfare la mia richesta.
Sapessi a quanta gente lo chesto...