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Posts posted by stefa168
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Fortissimi
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Bello !
Continua così !
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Potreste postare uno script che implementi il telecomando wii e il nunchuk dentro i giochi di xp ?
(naturalmente se è possibile)
Grazie. :rovatfl:
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Descrizione
Questo script permette la camminata diagonale in diagonale da parte del charaset (di base cioe' quello di 4 frame).
Autore
パラ犬
Allegati
Per usare questo script avete bisogno di questo chara
Istruzione per l'uso
Create una classe sopra a Main e chiamatela Game_Player
#============================================================================== # ++ グラフィック変更8方向移動 ver. 1.00 ++ # Script by パラ犬 #------------------------------------------------------------------------------ # 上下キーと左右キーを同時押しすることにより斜め移動を可能にし、 # 「Graphics/Characters」フォルダに # 「(先頭キャラクター名)+_quarter」という名前のファイルがある場合 # 斜め移動時のグラフィックとして使用します。(例:001-Fighter01_quarter) #------------------------------------------------------------------------------ #[設置上の注意] # 「グラフィック変更ダッシュ」と併用する場合、このスクリプトを # ダッシュスクリプトよりも下に置いてください。 # 斜め方向ダッシュの画像ファイル名は「(先頭キャラクター名)+_dash_quarter」に # なります。 #============================================================================== #============================================================================== # ■ Game_Player #============================================================================== class Game_Player < Game_Character #-------------------------------------------------------------------------- # ● フレーム更新 #-------------------------------------------------------------------------- alias update_para_quarter update def update update_para_quarter unless moving? or $game_system.map_interpreter.running? or @move_route_forcing or $game_temp.message_window_showing # 方向ボタンが押されていれば、その方向へプレイヤーを移動 case Input.dir8 when 1 # 左下に移動 move_lower_left when 3 # 右下に移動 move_lower_right when 7 # 左上に移動 move_upper_left when 9 # 右上に移動 move_upper_right end end end end #============================================================================== # ■ Sprite_Character #============================================================================== class Sprite_Character < RPG::Sprite #-------------------------------------------------------------------------- # ● フレーム更新 #-------------------------------------------------------------------------- alias update_para_quarter update def update update_para_quarter if @tile_id == 0 if (@character.direction - 2) % 2 == 1 # 斜め画像の有無をチェック if quarter_graphic_exist?(@character) # 斜め画像をセット if character.dash_on and dash_quarter_graphic_exist?(@character) @character_name = @character.character_name + "_dash_quarter" else @character_name = @character.character_name + "_quarter" end self.bitmap = RPG::Cache.character(@character_name, @character.character_hue) # 向きを取得 case @character.direction when 1 n = 0 when 3 n = 2 when 7 n = 1 when 9 n = 3 end else @character.direction = @character.sub_direction # 斜め画像が存在しないときの向き n = (@character.direction - 2) / 2 end # 転送元の矩形を設定 sx = @character.pattern * @cw sy = n * @ch self.src_rect.set(sx, sy, @cw, @ch) else self.bitmap = RPG::Cache.character(@character.character_name, @character.character_hue) # 転送元の矩形を設定 sx = @character.pattern * @cw sy = (@character.direction - 2) / 2 * @ch self.src_rect.set(sx, sy, @cw, @ch) end end end #-------------------------------------------------------------------------- # ○ 斜め画像の有無をチェック #-------------------------------------------------------------------------- def quarter_graphic_exist?(character) # 読み込みテスト begin RPG::Cache.character(character.character_name.to_s + "_quarter", character.character_hue) rescue return false end return true end #-------------------------------------------------------------------------- # ○ 斜めダッシュ画像の有無をチェック #-------------------------------------------------------------------------- def dash_quarter_graphic_exist?(character) # 読み込みテスト begin RPG::Cache.character(character.character_name.to_s + "_dash_quarter", character.character_hue) rescue return false end return true end end #============================================================================== # ■ Game_Character #============================================================================== class Game_Character #-------------------------------------------------------------------------- # ● 公開インスタンス変数 #-------------------------------------------------------------------------- attr_accessor :direction # 向き attr_accessor :sub_direction # 斜め画像が存在しないときの向き #-------------------------------------------------------------------------- # ● 左下に移動 #-------------------------------------------------------------------------- def move_lower_left # 向き固定でない場合 unless @direction_fix @sub_direction = @direction @direction = 1 # 右向きだった場合は左を、上向きだった場合は下を向く @sub_direction = (@sub_direction == 6 ? 4 : @sub_direction == 8 ? 2 : @sub_direction) end # 下→左、左→下 のどちらかのコースが通行可能な場合 if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 4)) or (passable?(@x, @y, 4) and passable?(@x - 1, @y, 2)) # 座標を更新 @x -= 1 @y += 1 # 歩数増加 increase_steps end end #-------------------------------------------------------------------------- # ● 右下に移動 #-------------------------------------------------------------------------- def move_lower_right # 向き固定でない場合 unless @direction_fix @sub_direction = @direction @direction = 3 # 左向きだった場合は右を、上向きだった場合は下を向く @sub_direction = (@sub_direction == 4 ? 6 : @sub_direction == 8 ? 2 : @sub_direction) end # 下→右、右→下 のどちらかのコースが通行可能な場合 if (passable?(@x, @y, 2) and passable?(@x, @y + 1, 6)) or (passable?(@x, @y, 6) and passable?(@x + 1, @y, 2)) # 座標を更新 @x += 1 @y += 1 # 歩数増加 increase_steps end end #-------------------------------------------------------------------------- # ● 左上に移動 #-------------------------------------------------------------------------- def move_upper_left # 向き固定でない場合 unless @direction_fix @sub_direction = @direction @direction = 7 # 右向きだった場合は左を、下向きだった場合は上を向く @sub_direction = (@sub_direction == 6 ? 4 : @sub_direction == 2 ? 8 : @sub_direction) end # 上→左、左→上 のどちらかのコースが通行可能な場合 if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 4)) or (passable?(@x, @y, 4) and passable?(@x - 1, @y, 8)) # 座標を更新 @x -= 1 @y -= 1 # 歩数増加 increase_steps end end #-------------------------------------------------------------------------- # ● 右上に移動 #-------------------------------------------------------------------------- def move_upper_right # 向き固定でない場合 unless @direction_fix @sub_direction = @direction @direction = 9 # 左向きだった場合は右を、下向きだった場合は上を向く @sub_direction = (@sub_direction == 4 ? 6 : @sub_direction == 2 ? 8 : @sub_direction) end # 上→右、右→上 のどちらかのコースが通行可能な場合 if (passable?(@x, @y, 8) and passable?(@x, @y - 1, 6)) or (passable?(@x, @y, 6) and passable?(@x + 1, @y, 8)) # 座標を更新 @x += 1 @y -= 1 # 歩数増加 increase_steps end end end #============================================================================== # ■ Game_Player #============================================================================== class Game_Player < Game_Character #-------------------------------------------------------------------------- # ○ ダッシュスクリプト導入判定 #-------------------------------------------------------------------------- def dash_on if @dash_on != nil return @dash_on else return false end end end
Interessante ! :Ok:
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:Ok: Volevo chiedere invece uno script che implementi il telecomando della wii e il nunchuk dentro i progetti, ma che si possa abilitare da un menù per le opzioni.
Dentro questo spoiler c'e un pezzo di codice di adobe AIR che non sò se potrebbe servirti :rox: per far fare al progetto la ricerca del telecomando wii :
wiiRemoteClient = new WiiRemoteClient();
wiiRemoteClient.onServerConnected = function() {
//do some initialization here
}
wiiRemoteClient.onServerConnectionFailed = function() {
alert('failed to connect, check of your bluetooth is on')
}
wiiRemoteClient.connect('127.0.0.1', 45054); //connects to the local host
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Non si potrebbe inserire nel menù principale :ahsi:
?
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A me servirebbe uno script che ad esempio ti servono due rotelle, rotella A e rotella B e prendi solo la rotella A.
Poi quando torni alla macchina che deve unire queste due rotelle ti dice "manca rotella B".
Lo potresti fare ?
Grazie. :ahsi:



*faces
in Donazione risorse grafiche XP
Posted · Edited by stefa168
Ecco qui alcuni faces, se li scaricate creditatemi.
EDIT : Econe altri :